Speed 30 ft.
Melee unarmed strike +1 (1d2)
During Combat the goblin civilians flee at the PC’s approach, although they will make a stand to protect their kin
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +0; CMB -1; CMD 11
Feats Improved Initiative
Skills Ride +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
NPC Gear rags
The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.