Home >Bestiary >Unique Monsters >CR 9 >

Cyclops Expert 8

Cyclops Expert 8 CR 9

XP 6,400
Male cyclops expert 8
NE Large humanoid (giant)
Init +3; Senses low-light vision; Perception +27

DEFENSE

AC 19, touch 8, flat-footed 19 (+4 armor, –1 Dex, +7 natural, –1 size)
hp 125 (18d8+44)
Fort +11, Ref +4, Will +11
Defensive Abilities ferocity

OFFENSE

Speed 30 ft.
Melee beer mugs +19/+14/+9 (1d8+7)
Ranged beer mugs +11/+6/+1 (1d8)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 25, Dex 8, Con 15, Int 12, Wis 15, Cha 12
Base Atk +13; CMB +21; CMD 30
Feats Alertness, Catch Off-Guard, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Power Attack, Throw Anything
Skills Appraise +12, Bluff +12, Craft (alcohol) +12, Diplomacy +12, Intimidate +22, Perception +27, Profession (bartender) +13, Sense Motive +19, Survival +13
Languages Common, Cyclops, Giant
SQ flash of insight
Gear hide armor, oil of taggit (8 doses)

SPECIAL ABILITIES

Flash of Insight (Su)

Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.

Section 15: Copyright Notice – Pathfinder Module: The Harrowing

Pathfinder Module: The Harrowing. © 2011, Paizo Publishing, LLC; Author: Crystal Frasier.