The Headless Lord CR 9
AC 33, touch 11, flat-footed 31 (+10 armor, +2 Dex, +12 natural, -1 size)
hp 114 (8d8+3d10+10 1st + 4 favored class +12 toughness +36)
Fort +9, Ref +5, Will +9; +1 vs. fear
Defensive Abilities bravery +1, channel resistance +4; DR 10/magic and slashing; Immune undead traits
Speed 30 ft.
Melee runechill hatchet +20/+15 (1d8+14 plus 1d6 negative energy/19-20/X3) and runechill hatchet +20 (1d8+14 plus 1d6 negative energy/19-20/X3)
Space 10 ft.; Reach 10 ft.
Special Attacks Command undead, create spawn, summon undead
Spell-Like Abilities (CL 12th; concentration +15)
Str 31, Dex 14, Con -, Int 12, Wis 14, Cha 16
Base Atk +10; CMB +21; CMD 33
Feats Cleave, Combat Reflexes, Double Slice, Improved Critical (handaxe), Improved Initiative, Power Attack, ToughnessB, Two-Weapon Fighting, Weapon Focus (handaxe), Weapon Specialization (handaxe)
Skills Climb +20, Intimidate + 18, Perception +17, Sense Motive +9, Stealth +8
Languages Common, Giant; undead telepathy 100 ft.
SQ armor training 1, headless
Gear +1 full plate, two runechill hatchets
The Headless Lord constantly projects an aura in a 20–foot radius that functions as a permanent desecrate spell. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Undead within the area (including the undead lord) gain a +1 profane bonus to attack rolls, damage rolls, and saves. Summoned or created undead that appear in the area gain +1 hit points per HD.
The Headless Lord can command or rebuke zombies as a 12th level cleric with the Rebuke Undead feat.
A creature slain by The Headless Lord rises in 1d4 minutes as a zombie under its control.
Although The Headless Lord lacks a head, it can still hear, see, and speak as if it has one.
Once per day, The Headless Lord can summon 18 HD worth of zombies, no one of which has more than 12 HD.
Pathfinder 4: Fortress of the Stone Giants