Heat ripples the air near this squat, brass-skinned humanoid. Its head and shoulders blaze with a mane of fire.
Spire Guard CR 9
During Combat Spire guards make use of their ranged weapons and alchemical items at the onset of battle. Afterward, they gang up on one foe at a time, targeting spellcasters first. They make as much noise as they can while they fight, attempting to draw the attention of their allies in other rooms.
Str 18, Dex 16, Con 18, Int 14, Wis 10, Cha 8
Base Atk +9; CMB +13; CMD 26
Feats Alertness, Blind-Fight, Combat Reflexes, Improved Critical (warhammer), Iron Will, Power Attack, Skill Focus (Sense Motive), Stand Still, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Appraise +9, Climb +9, Craft (metalworking) +9, Craft (stonemasonry) +8, Diplomacy +11 (-2 cha +3 class +10 ranks), Intimidate +7, Perception +17 (+18 to find traps), Sense Motive +23, Stealth +7
Languages Common, Ignan, Infernal, Terran
SQ armor training +1, bravery +2, rogue talents (combat trick), trapfinding +1, weapon training (hammers +1)
Combat Gear tanglefoot bag, thunderstone (2); Other Gear +1 scale mail, +1 heavy shield, +1 warhammer, +1 iron short spear (2)
Pathfinder 23: The Impossible Eye. Copyright 2009, Paizo Publishing, LLC; Author: Greg A. Vaughan
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.