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Strix Champion (Strix Slayer 10)

Armored in sun-bleached bones and smelling of stale blood, this scarred man with massive wings keeps his bow at the ready.

Strix Champion CR 9

XP 6,400
Strix slayer 10
CN Medium humanoid (strix)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +12 (+14 in dim light or darkness)

DEFENSE

AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 85 (10d10+30)
Fort +9, Ref +12, Will +4; +2 bonus vs. illusion spells or effects

OFFENSE

Speed 20 ft., fly 45 ft. (average)
Melee +1 longspear +13/+8 (1d8+4/×3), 2 wings +7 (1d6+1)
Ranged mwk composite longbow +17/+12 (1d8+2/×3)
Special Attacks hatred, sneak attack +3d6, studied target +3 (3 targets)

STATISTICS

Str 14, Dex 20, Con 14, Int 8, Wis 12, Cha 8
Base Atk +10; CMB +12; CMD 27
Feats Fling*, Flyby Attack, Point-Blank Shot, Powerful Wings*, Rapid Shot, Skill Focus (Fly), Snatch and Drop*, Weapon Focus (longbow)
Skills Acrobatics +11 (+7 when jumping), Climb +5, Fly +21, Intimidate +6, Knowledge (geography) +5, Perception +12 (+14 in dim light or darkness), Stealth +13 (+15 in dim light or darkness), Survival +12
Languages Strix
SQ nocturnal, slayer talents (combat trick, fast stealth, ranger combat style [archery], sniper’s eye, weapon training), stalker, suspicious, track +5
Combat Gear +1 humanbane arrows (8), potion of barkskin, potion of invisibility; Other Gear +2 bone breastplate, +1 longspear, mwk composite longbow (+2 Str) with 40 arrows, belt of incredible dexterity +2

ABOUT

Equally competent hunters and warriors, strix champions defend their people from all threats with such ferocity that the mention of these so-called “strix revengers” makes even the most stoic soldier shudder. These pitch-black guardians, lauded as heroes among their kind, release the fury of a nation upon any who cross them. Birthed from the largest eggs and raised for combat from nestlings, the greatest and most heavily scarred strix maintain a warriors’ tradition from before a time of great darkness.

This caste was originally formed to defend their people from a sister race of avians remembered only as the “betrayers,” but the champions have adapted their hit-and-run tactics, strikes from cover, and devastating diving charges to push back human intruders. The strix have also incorporated brutally efficient grappling techniques over the years, lifting land-bound opponents into the sky and letting the rocky terrain below deliver the final blow.

These warriors run many civil matters with a gruff and haphazard democracy, with tribe members’ votes weighted by the resources they provide the group.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.