Armored in sun-bleached bones and smelling of stale blood, this scarred man with massive wings keeps his bow at the ready.
Strix Champion CR 9
Speed 20 ft., fly 45 ft. (average)
Melee +1 longspear +13/+8 (1d8+4/×3), 2 wings +7 (1d6+1)
Ranged mwk composite longbow +17/+12 (1d8+2/×3)
Special Attacks hatred, sneak attack +3d6, studied target +3 (3 targets)
Str 14, Dex 20, Con 14, Int 8, Wis 12, Cha 8
Base Atk +10; CMB +12; CMD 27
Feats Fling*, Flyby Attack, Point-Blank Shot, Powerful Wings*, Rapid Shot, Skill Focus (Fly), Snatch and Drop*, Weapon Focus (longbow)
Skills Acrobatics +11 (+7 when jumping), Climb +5, Fly +21, Intimidate +6, Knowledge (geography) +5, Perception +12 (+14 in dim light or darkness), Stealth +13 (+15 in dim light or darkness), Survival +12
SQ nocturnal, slayer talents (combat trick, fast stealth, ranger combat style [archery], sniper’s eye, weapon training), stalker, suspicious, track +5
Combat Gear +1 human–bane arrows (8), potion of barkskin, potion of invisibility; Other Gear +2 bone breastplate, +1 longspear, mwk composite longbow (+2 Str) with 40 arrows, belt of incredible dexterity +2
Equally competent hunters and warriors, strix champions defend their people from all threats with such ferocity that the mention of these so-called “strix revengers” makes even the most stoic soldier shudder. These pitch-black guardians, lauded as heroes among their kind, release the fury of a nation upon any who cross them. Birthed from the largest eggs and raised for combat from nestlings, the greatest and most heavily scarred strix maintain a warriors’ tradition from before a time of great darkness.
This caste was originally formed to defend their people from a sister race of avians remembered only as the “betrayers,” but the champions have adapted their hit-and-run tactics, strikes from cover, and devastating diving charges to push back human intruders. The strix have also incorporated brutally efficient grappling techniques over the years, lifting land-bound opponents into the sky and letting the rocky terrain below deliver the final blow.
These warriors run many civil matters with a gruff and haphazard democracy, with tribe members’ votes weighted by the resources they provide the group.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.