This creature appears to be a humanoid jackal, wielding a battle-axe.
Father Jackal CR 9
AC 28, touch 17, flat-footed 25 (+6 armor, +4 deflection, +3 Dex, +3 natural, +2 shield)
hp 115 (11 HD; 7d10+4d8+59)
Fort +13, Ref +11, Will +4
Defensive Abilities evasion, trap sense +1, uncanny dodge; DR 5/cold iron
Speed 20 ft. (30 ft. without armor, 40 ft. in jackal form)
Melee +1 battleaxe +14/+9 (1d8+6/x3) and bite +8 (1d6+1) or Power Attack +1 battleaxe +11/+6 (1d8+15/x3) and bite +5 (1d6+4)
Ranged throwing axe +12/+7 (1d6+3)
Special Attacks sleep gaze, sneak attack +2d6
During Combat Father Jackal makes good use of Improved Feint to make sneak attacks with greater ease, and also pulls animals from his tan bag of tricks to increase the number of allies with which he can flank before closing to melee. He’s aware of the fact that his sleep gaze might cause his animal allies to fall asleep – if one does, he pulls another from his bag to replace the sleeping animal with a frustrated snarl.
Morale Father Jackal fights to the death.
Str 17, Dex 17, Con 20, Int 17, Wis 10, Cha 14
Base Atk +10; CMB +13; CMD 30
Feats Ability Focus (sleep gaze), Combat Expertise, Gang UpB, Improved Feint, Iron Will, Improved Initiative, Quick DrawB, Power Attack, Weapon Focus (battleaxe)B, Weapon Specialization (battleaxe)B
Skills Acrobatics +13 (+18 jumping in jackal form), Bluff +14, Climb +9, Disguise +16 (+24 to pass as a jackal), Intimidate +12, Perception +10, Profession (merchant) +9, Survival +10 (+14 tracking by scent), Stealth +9, Swim +5; Racial Modifiers +4 Acrobatics to jump in jackal form, +8 Disguise to pass as a jackal, +4 Survival to track by scent
Languages Aquan, Common, Sahuagin, +3 additional
SQ change shape (jackal, human, or hybrid; polymorph), rogue talents (combat trick, guileful polyglot), trapfinding +2
Combat Gear potion of shield of faith +4 (3), tan bag of tricks; Other Gear +1 breastplate, masterwork heavy steel shield, +1 battleaxe, throwing axes (6), belt of giant strength +2
Father Jackal has three forms—a jackal form, a human form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Father Jackal may wield weapons and wear armor in human and hybrid forms. Father Jackal always assumes the same appearance and traits in human form. If slain, Father Jackal reverts to his jackal form, although he remains dead.
Any creature within 30 feet that meets a jackalwere’s gaze falls asleep for 3 minutes if it fails a DC 15 Will save. This ability functions as the sleep spell (caster level 3rd), but there is no HD limit to the number of creatures it can effect. The save DC is Charisma-based.
Section 15: Copyright Notice – Pathfinder 21: The Jackal’s Price