Shaitan Rogue 4 CR 9
AC 26, touch 14, flat-footed 22 (+2 armor, +1 deflection, +3 Dex, +1 dodge, +10 natural, -1 size)
hp 123 (13 HD; 9d10+4d8+56)
Fort +11, Ref +12, Will +11
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune electricity
Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee +1 keen scimitar (adamantine due to metalmorph) +18/+13/+8 (1d8+8/15-20), mwk dagger (adamantine due to metalmorph) +17 (1d6+3/19-20)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery, metalmorph, sneak attack +2d6, stone curse
Spell-Like Abilities (CL 12th; concentration +16 (+20 to cast defensively or in a grapple), save DC 14 + spell level)
At will–meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only) (DC 20)
3/day–quickened glitterdust (DC 16), stoneskin, rusting grasp, stone tell, wall of stone
1/day–transmute mud to rock (DC 19), transmute rock to mud (DC 19)
During Combat She uses stoneskin on herself and a quickened glitterdust on the first round of combat. She’s fond of using transmute rock to mud to slow her enemies and wall of stone to split up teammates from aiding each other, but in battle generally relies on her allies to set up flanking opportunities so she can sneak attack.
Morale If reduced below 20 hit points, she begs for her life.
Str 24, Dex 16, Con 18, Int 16, Wis 15, Cha 19
Base Atk +12; CMB +20 (+22 bull rush); CMD 35
Feats Combat Casting, Dodge, Improved Bull Rush, Improved InitiativeB, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (glitterdust), Two-Weapon Fighting, Weapon Focus (scimitar)B
Skills Acrobatics +19, Appraise +19, Bluff +20, Climb +31, Craft (gemcutting) +19, Knowledge (engineering) +19, Linguistics +7, Perception +18 (+19 to find traps), Profession (miner) +18, Sense Motive +18, Stealth +9
Languages Aquan, Auran, Common, Ignan, Protean, Terran; telepathy 100 ft.
SQ rogue talents (slow reactions, weapon Training), stone glide, trapfinding +2
Gear bracers of armor +2, +1 keen scimitar, masterwork dagger, ring of protection +1, bracelet of friends (1 charm), galley charm
She gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both she and her foe are touching the ground. She takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.
As a standard action, she may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.
If she wins a bull rush check by 5 or more and pushes her target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.
Pathfinder 22: The End of Eternity