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Coffin Mimic (Mimic Rogue 7)


Coffin Mimic CR 9

XP 6,400
Mimic rogue 7
N Medium aberration (shapechanger)
Init +8; Senses darkvision 60 ft.; Perception +24

DEFENSE

AC 24, touch 15, flat-footed 19 (+4 armor, +4 Dex, +1 dodge, +5 natural)
hp 118 (14d8+56)
Fort +8, Ref +13, Will +8
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune acid

OFFENSE

Speed 15 ft.
Melee slam +17 (1d8+9 plus adhesive)
Special Attacks adhesive (DC 19), constrict (slam, 1d8+9), sneak attack +4d6
Rogue Spell-Like Abilities (CL 7th, concentration +8)

3/dayghost sound (DC 11)
2/daymage armor

TACTICS

Before Combat If alerted to intruders, the mimics cast mage armor.

During Combat The mimics attack anyone nearby, making sneak attacks and flanking with one another if possible.

Morale The mimics fight to the death, pursuing foes throughout the shop if necessary

STATISTICS

Str 22, Dex 18, Con 19, Int 12, Wis 12, Cha 8
Base Atk +10; CMB +16; CMD 31 (can’t be tripped)
Feats Dodge, Fleet, Improved Initiative, Lightning Reflexes, Lunge, Skill Focus (Perception), Weapon Focus (slam)
Skills Bluff +16, Climb +22, Disguise +16 (+36 when mimicking objects), Escape Artist +20, Knowledge (dungeoneering) +18, Perception +24, Sleight of Hand +16, Stealth +21
Languages Common, +1 additional
SQ mimic object, rogue talents (major magic, minor magic, surprise attack), trapfinding +3

SPECIAL ABILITIES

Adhesive (Ex)

A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 19 Reflex save. A successful DC 19 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.

Mimic Object (Ex)

A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.

Section 15: Copyright Notice
Pathfinder Adventure Path #47: Ashes at Dawn. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.