Coffin Mimic CR 9
Before Combat If alerted to intruders, the mimics cast mage armor.
During Combat The mimics attack anyone nearby, making sneak attacks and flanking with one another if possible.
Morale The mimics fight to the death, pursuing foes throughout the shop if necessary
Str 22, Dex 18, Con 19, Int 12, Wis 12, Cha 8
Base Atk +10; CMB +16; CMD 31 (can’t be tripped)
Feats Dodge, Fleet, Improved Initiative, Lightning Reflexes, Lunge, Skill Focus (Perception), Weapon Focus (slam)
Skills Bluff +16, Climb +22, Disguise +16 (+36 when mimicking objects), Escape Artist +20, Knowledge (dungeoneering) +18, Perception +24, Sleight of Hand +16, Stealth +21
Languages Common, +1 additional
SQ mimic object, rogue talents (major magic, minor magic, surprise attack), trapfinding +3
A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 19 Reflex save. A successful DC 19 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.