The Unchosen Unholy Warrior CR 8
AC 22, touch 9, flat-footed 22 (+7 armor, +1 deflection, -1 Dex, +2 insight, +6 natural, -2 rage, -1 size)
hp 116 (9 HD; 5d8+4d10+72)
Fort +16, Ref +1, Will +5
Defensive Abilities fearsome resolve, foresighted; Immune mind-affecting effects
Speed 35 ft.
Melee Medium +1 human bane greataxe +18/+13 (2d6+16/x3) and bite +11 (2d6+5) or Power Attack Medium +1 human bane greataxe +16/+11 (2d6+22/x3) and bite +9 (2d6+11)
Special Attacks ferocity, loathsome strike 1/day, rage (16 rounds), channel negative energy 4/day (1d6, DC 11), roaring fury 1/day
Spells Prepared (CL 2nd)
During Combat The unchosen unholy warrior casts divine favor on the first round of combat, then enters his rage before attacking foes. A loyal creature to the Rough Beast, he attacks obvious clerics and paladins first. He saves his roaring fury to use if he gets surrounded by foes, and his loathsome strike for any foe that strikes him as particularly clean and dainty, taking great glee in “messing up the pretty faces of the world.”
Morale The unchosen unholy warrior is arrogant—he cannot conceive of losing a battle once it is joined, and fights to the death as a result.
Str 30, Dex 8, Con 26, Int 8, Wis 13, Cha 13
Base Atk +7; CMB +18 (+20 to Bull Rush); CMD 27 (29 vs. Bull Rush)
Feats Cleave, Diehard, Improved Bull Rush, Improved Initiative, Power Attack, Weapon Focus (greataxe)
Skills Acrobatics +2, Climb +16, Intimidate +7, Perception +5, Stealth -5; Racial Modifiers +4 Perception
Languages Common, Gnoll
SQ fast, unholy warrior domains (hate, wrath)
Combat Gear +1 breastplate, Medium +1 human bane greataxe), belt of mighty Constitution +2, ring of protection +1
The unchosen unholy warrior gains a +5 foot bonus to his base land speed.
Fearsome Resolve (Su)
Loathsome Strike (Ex)
The unchosen unholy warrior can enter a rage (as a barbarian) for up to 16 rounds per day.
Roaring Fury (Su)
Once per day, as a move-equivalent action, the Carrion King may emit a fierce roar that forces all living opponents within 30 feet to make a DC 13 Will save or become panicked. This is a mind-affecting Fear effect. The save DC is Charisma-based.
An unchosen becomes enraged if mortally wounded. It continues to fight without penalty even while disabled or dying, and as long as it has less than 0 hit points, it gains a +2 bonus on attack rolls and all weapon damage rolls.