The Kobold King (Dread Wight Kobold Fighter 2/Sorcerer 4)

The Kobold King CR 8

XP 4,800
Male dread wight kobold fighter 2/ sorcerer 4
LE Medium humanoid ( reptilian)
Init +8; Senses blindsense 60 ft., darkvision 60 ft.; Perception +8

DEFENSE

AC 24, touch 14, flat-footed 20 (+4 armor, +4 Dex, +6 natural)
hp 43 (2d10+4d6+18)
Fort +4, Ref +5, Will +8; +9 vs. fear
Defensive Abilities channel resistance +4; Resist fire 5
Weakness light sensitivity

OFFENSE

Speed 30 ft.
Melee +2 adamantine battleaxe +13 (1d8+11/x3), slam +10 (1d4)
Special Attacks energy drain (DC 16, 1 level), grow claws (2 claws +10 (1d4+5 plus energy drain), lasts 6 rounds)
Spells Known (CL 4th)
2nd (5/day) – bull’s strength
1st (7/day) – enlarge person, mage armor, magic missile, sleep (DC 16)
0 – daze (DC 14), detect magic, detect poison, light

Tactics
Before Combat The kobold king casts bull’s strength on his myrmidons and himself and enlarge person and mage armor on himself. if the wights from area 5 are present he commands them to attack.
During Combat The kobold king casts sleep first, then magic missile as long as his myrmidon keep the PCs at bay. if they close, he savages them with slam attacks at first, reveling in his new undead power, but resorts to his axe if things start to go poorly.
Morale The kobold king fights for vengeance to the last.

STATISTICS

Str 23, Dex 18, Con -, Int 13, Wis 14, Cha 17
Base Atk +4; CMB +10; CMD 22
Feats Eschew Materials, Improved Initiative, Iron Will, Power Attack, Spell Focus (enchantment), Weapon Focus (battleaxe)
Skills Acrobatics +8, Climb +10, Craft (trapmaking) +7, Knowledge (Arcana) +5, Intimidate +9, Perception +8, Profession (miner) +4, Stealth +16
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner), +8 Stealth
Languages Common, Draconic
SQ command wights, create spawn, draconic bloodline (red)
Gear +2 adamantine battleaxe, sealstone (worn in his eye socket), over-sized red and gold satin cloak with a crude, silly-looking painting of a gold dragon on the back (though now the dragon is missing scales and appears undead).


Base Statistics
Without enlarge person , make the following adjustments:
LE Small humanoid (reptilian)
Init +10
AC 26, touch 16, flat-footed 21 (+4 armor, +5 Dex, +6 natural, +1 size)
Ref +6
Melee +2 adamantine battleaxe +13 (1d8+9/x3), slam +10 (1d3+5)
Special Attacks grow claws (2 claws +11 (1d3+5 plus energy drain), lasts 6 rounds)
Str 21, Dex 20
CMB +8; CMD 22
Skills Acrobatics +9, Climb +9, Stealth +21

Without bull’s strength, enlarge person, and mage armor , make the following adjustments:
LE Small humanoid (reptilian)
Init +10
AC 22, touch 16, flat-footed 17 (+5 Dex, +6 natural, +1 size)
Ref +6
Melee +2 adamantine battleaxe +11 (1d8+6/x3), slam +8 (1d3+3)
Special Attacks grow claws (2 claws +9 (1d3+3 plus energy drain), lasts 6 rounds)
Str 17, Dex 20
CMB +6; CMD 20
Skills Acrobatics +9, Climb +7, Stealth +21
Editor’s Notes
Conversion Notes: As in the Crown of the Kobold King conversion, The kobold king now has a draconic bloodline and the enlarge person spell.
Section 15: Copyright Notice

Pathfinder Module D1.5: Revenge of the Kobold King, Copyright 2008, Paizo Publishing, LLC. Author: Nicholas Logue.

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