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Rejuvenating Unhallowed Lich

Rejuvenating Unhallowed Lich CR 8

XP 4,800
Unhallowed lich necromancer 11
NE Medium undead (augmented humanoid)
Init +2; Senses darkvision 60 ft., life sight*; Perception +24; Aura fear (60-ft. radius, DC 18)

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural) (+2 vs. good creatures)
hp 96 (11d6+55)
Fort +6, Ref +7, Will +11; +2 vs good creatures
Defensive Abilities channel resistance +4; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits

OFFENSE

Speed 30 ft.
Melee touch +5 (1d8+5 plus paralyzing touch)
Special Attacks grave touch* (9/day), paralyzing touch (DC 18), power over undead* (9/day, DC 18)

Spells Prepared (CL 11th)

3rddispel magic
2ndscorching ray
1stmagic missile, ray of enfeeblement, shield
0thbleed (DC 15), detect magic, ray of frost, read magic

Prohibited Schools illusion, transmutation

*Necromancer power

TACTICS

During Combat The lich casts shield as soon as she can act. She then attacks intruders with her few remaining spells before charging into combat with her paralyzing touch attack.

Morale The lich fights until destroyed.

STATISTICS

Str 10, Dex 14, Con —, Int 22, Wis 14, Cha 16
Base Atk +5; CMB +5; CMD 25
Feats Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Toughness
Skills Craft (alchemy) +20, Intimidate +17, Knowledge (arcana) +20, Knowledge (planes) +20, Linguistics +20, Perception +24, Sense Motive +24, Spellcraft +20, Stealth +24; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Undercommon
Gear none

SPECIAL ABILITIES

Fear Aura (Su)

Creatures of less than 5 HD in a 60-foot radius that look at this lich must succeed on a DC 18 Will save or become frightened. Creatures with 5 HD or more must succeed at a DC 18 Will save or be shaken for 12 rounds. A creature that successfully saves cannot be affected again by her fear aura for 24 hours. This is a mind-affecting fear effect.

Paralyzing Touch (Su)

Any living creature the lich hits with her touch attack must succeed on a DC 18 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see bestow curse, DC 18). The effect cannot be dispelled. Anyone paralyzed by this lich seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.

Rejuvenation (Su)

If this lich is destroyed, her phylactery immediately begins to rebuild her body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the lich wakens fully healed (albeit without any gear she left behind on her old body.)

Editor’s Note
If you are using this character outside of the Adventure Path, please keep in mind that the CR of this creature is reduced due to the fact that she only has a couple of spells left and has no equipment. She is otherwise a completely normal lich under the effects of an unhallow spell.

Section 15: Copyright Notice – Pathfinder Adventure Path #48: Shadows of Gallowspire

Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.