Werewolf Ranger 8 (hybrid form) CR 8
Speed 40 ft.
Melee +1 bastard sword +11/+6 (1d10+4/19–20), mwk dagger +10/+5 (1d4+1/19–20), bite +7 (1d6+2 plus trip and curse of lycanthropy)
Special Attacks curse of lycanthropy, favored enemy (humans +4, elves +2)
Ranger Spells Prepared (CL 5th; concentration +6)
During Combat He attempts to intimidate and demoralize anyone who dares to enter Highthrone. Then he draws his weapons and attacks any foes brave enough to face him.
Morale He must hold on to Highthrone at all costs, and fights to the death.
Base Statistics Without his spells, his statistics are:
hp 88 (8d10+40); Fort +10; Speed 30 ft.; Melee +1 bastard sword +11/+6 (1d10+4/19–20), mwk dagger +10/+5 (1d4+1/19–20), bite +6 (1d6+1 plus trip and curse of lycanthropy); Con 17
Str 17, Dex 16, Con 21, Int 10, Wis 12, Cha 10
Base Atk +8; CMB +11; CMD 24
Feats Endurance, Exotic Weapon Proficiency (bastard sword), Improved Two-Weapon Fighting, Iron Will, Power Attack, Toughness, Two-Weapon Fighting, Weapon Focus (bastard sword)
Skills Climb +13, Intimidate +11, Knowledge (geography) +7 (+11 in forest), Knowledge (local) +4, Knowledge (nature) +7, Perception +12 (+16 in forest), Spellcraft +7, Stealth +13 (+17 in forest), Survival +12 (+16 in forest)
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +4, mountain +2), hunter’s bond (companions), lycanthropic empathy (wolves and dire wolves), swift tracker, track +4, wild empathy +8, woodland stride
Combat Gear potion of cure serious wounds, silversheen (4); Other Gear +1 mithral chain shirt, +1 bastard sword, masterwork dagger, cloak of resistance +1, 163 gp
He has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. He can shift to any of its three alternate forms as a move-equivalent action. If slain, he reverts to its humanoid form, but remains dead.
Section 15: Copyright Notice