Werewolf Ranger 8


Werewolf Ranger 8 (hybrid form) CR 8

XP 4,800
Male human natural werewolf ranger 8
CE Medium humanoid (human, shapechanger)
Init +3 (+7 in forest); Senses low-light vision, scent; Perception +12 (+16 in forest)

DEFENSE

AC 22, touch 13, flat-footed 19 (+5 armor, +3 Dex, +4 natural)
hp 104 (8d10+56)
Fort +12, Ref +10, Will +6
DR 10/silver

OFFENSE

Speed 40 ft.
Melee +1 bastard sword +11/+6 (1d10+4/19–20), mwk dagger +10/+5 (1d4+1/19–20), bite +7 (1d6+2 plus trip and curse of lycanthropy)
Special Attacks curse of lycanthropy, favored enemy (humans +4, elves +2)

Ranger Spells Prepared (CL 5th; concentration +6)

2ndbear’s endurance
1stlongstrider, magic fang

TACTICS

Before Combat Once alerted by the guards, he casts bear’s endurance, longstrider, and magic fang.

During Combat He attempts to intimidate and demoralize anyone who dares to enter Highthrone. Then he draws his weapons and attacks any foes brave enough to face him.

Morale He must hold on to Highthrone at all costs, and fights to the death.

Base Statistics Without his spells, his statistics are:

hp 88 (8d10+40); Fort +10; Speed 30 ft.; Melee +1 bastard sword +11/+6 (1d10+4/19–20), mwk dagger +10/+5 (1d4+1/19–20), bite +6 (1d6+1 plus trip and curse of lycanthropy); Con 17

STATISTICS

Str 17, Dex 16, Con 21, Int 10, Wis 12, Cha 10
Base Atk +8; CMB +11; CMD 24
Feats Endurance, Exotic Weapon Proficiency (bastard sword), Improved Two-Weapon Fighting, Iron Will, Power Attack, Toughness, Two-Weapon Fighting, Weapon Focus (bastard sword)
Skills Climb +13, Intimidate +11, Knowledge (geography) +7 (+11 in forest), Knowledge (local) +4, Knowledge (nature) +7, Perception +12 (+16 in forest), Spellcraft +7, Stealth +13 (+17 in forest), Survival +12 (+16 in forest)
Languages Common
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +4, mountain +2), hunter’s bond (companions), lycanthropic empathy (wolves and dire wolves), swift tracker, track +4, wild empathy +8, woodland stride
Combat Gear potion of cure serious wounds, silversheen (4); Other Gear +1 mithral chain shirt, +1 bastard sword, masterwork dagger, cloak of resistance +1, 163 gp

SPECIAL ABILITIES

Change Shape (Su)

He has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. He can shift to any of its three alternate forms as a move-equivalent action. If slain, he reverts to its humanoid form, but remains dead.

Curse of Lycanthropy (Su)

His bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category, this ability has no effect.

Lycanthropic Empathy (Ex)

In any form, he can communicate and empathize with wolves and dire wolves. He can use Diplomacy to alter such an animal‘s attitude, and when so doing gain a +4 racial bonus on the check.

Section 15: Copyright Notice

Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.
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