Labyrinth Guardian (Minotaur Graveknight Fighter 1)

A cold chill trails this ironclad minotaur skeleton, yet flames pour from the undead abomination’s enormous blade.

Labyrinth Guardian CR 8

XP 4,800
Minotaur graveknight fighter 1
CE Large undead (augmented monstrous humanoid)
Init +5; Senses darkvision 60 ft.; Perception +20
Aura sacrilegious aura (30 ft., DC 16)


AC 29, touch 10, flat-footed 28 (+10 armor, +1 Dex, +9 natural, –1 size)
hp 60 (7 HD; 6d8+1d10+28)
Fort +4, Ref +8, Will +9
Defensive Abilities channel resistance +4, natural cunning, rejuvenation; DR 10/magic; Immune undead traits; SR 19


Speed 20 ft.
Melee +1 bastard sword +15/+10 (2d8+8/19–20 plus 1d6 fire), slam +8 (1d6+3), gore +8 (1d6+3)
Ranged mwk heavy crossbow +8 (2d8/19–20 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks channel destruction, devastating blast (4d6 fire, DC 16), powerful charge (gore, 2d6+10), undead mastery (DC 16)


Str 25, Dex 12, Con —, Int 14, Wis 18, Cha 16
Base Atk +7; CMB +15; CMD 26
Feats Exotic Weapon Proficiency (bastard sword), Improved InitiativeB, Lightning Reflexes, Mounted CombatB, Power Attack, Ride-By AttackB, ToughnessB, Vital Strike, Weapon Focus (bastard sword)
Skills Climb +12, Intimidate +18, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (religion) +12, Perception +20, Ride +14, Survival +13; Racial Modifiers +8 Intimidate, +12 Perception, +8 Ride, +4 Survival
Languages Common, Giant
SQ phantom mount, ruinous revivification
Combat Gear potions of inflict moderate wounds (2); Other Gear +1 full plate, +1 bastard sword, mwk heavy crossbow


A hopeless, claustrophobic maze alone is enough to induce fear and despair, but the presence of a labyrinth guardian turns the situation into a nightmare. Relentless, ruthless, and almost unstoppable, these undead monstrosities have an unquenchable thirst for destruction. Dedicated servants, labyrinth guardians rule their tiny, maze-like kingdoms with fearless power. Depraved minotaurs flock to their banner, hoping for protection and to appease whatever material or divine power the guardian serves.

In life, guardians stood vigil over catacombs, dungeons, or lost cities, and were unique not for their combat prowess, but rather for their endless devotion to their duty and foul gods. This loyalty, coupled with vile rituals whispered by their patrons, bound the guardians’ souls to the iron of their armor and resurrected them as twisted, ageless defenders. The same sense of commitment that enabled the guardians’ transformation also shackles them to their labyrinthine territories. This stunts the guardians’ dreams of expansion, limiting them to steadily adding on to their sprawling, confusing complexes. Over time, the legend of an ancient labyrinth guardian often exceeds that of the maze’s original treasure.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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