This creature is a 5-foot wide orb dominated by a central eye and large serrated mouth. Hundreds of small seaweed-like bristles hang from the bottom of its body. Two large crab-like pincers protrude from its body, and two long, thin eyestalks sprout from the top of its orb.
Unique Eye of the Deep CR 8
Speed 5 ft., swim 20 ft.
Melee 2 claws +9 (2d4+2 plus grab), bite +9 (1d6+2)
Ranged 2 eye rays +8 ranged touch (eye ray)
Special Attacks constrict (2d4+2), eye rays (DC 17), illusion, stun cone (30 ft. cone, DC 19, stunned 2d4 rounds)
Before Combat It hides in the deepest part of a pool and uses minor image to create an illusion of a glowing, golden sword in the water in an attempt to lure PCs into the pool.
During Combat If the PCs enter the water, it uses its eye rays on the closest target, then moves to engage in melee, using eye rays on foes that stay out of reach on land. If the PCs are accompanied by sahuagin, it attacks them in preference to the PCs.
Morale It fights to the death.
Str 15, Dex 13, Con 18, Int 12, Wis 10, Cha 14
Base Atk +7; CMB +9 (+13 to grapple); CMD 20
Feats Ability Focus (eye rays), Dodge, Mobility, Spring Attack, Toughness
Skills Knowledge (religion) +14, Perception +17, Stealth +14, Survival +13, Swim +23; Racial bonuses Perception +4, Swim +8
Languages Aquan, Common
Each of it’s eyestalks can produce a magical ray once per round as a free action. It can aim both of its eye rays in any direction and each of its eye rays resembles a spell cast by a 12th-level caster and follows the rules for a ray. Each eye ray has a range of 150 feet and a save DC of 21. The save DC is Constitution-based and include a +2 feat bonus.
- Left eye—Ray of enfeeblement A target hit with this ray must succeed on a Fortitude save or be affected as if by a ray of enfeeblement, taking a penalty to its Strength score equal to 1d6+5.
- Right eye—Hold monster A target struck by this ray must succeed on a Will save or be affected as though by the spell.
An eye of the deep can use its grab ability on a creature of its size or smaller.
By combining the rays of both eyes, it can replicate the minor image spell (CL 12th). This illusion is generated at any point within range of its eye rays (150 ft.) and within line of sight. It can not use individual eye rays and this ability in the same round.
Once per round as a standard action, it’s central eye can produce a 30-foot cone of energy. Those in the area of effect must succeed on a DC 19 Fortitude save or be stunned for 2d4 rounds. The save DC is Constitution-based.
Eyes of the deep are found only in the deepest parts of the ocean, though on occasion one moves too close to the shoreline and ends up beaching on the sands. An eye of the deep stranded in this manner dies in 2d4 minutes unless placed back into the water.
Section 15: Copyright Notice – Pathfinder 21: The Jackal’s Price