Sea Hag Druid 5

Sea Hag Druid 5 CR 7

XP 3,200
Female sea hag druid 5
NE Medium monstrous humanoid (aquatic)
Init +7; Senses darkvision 60 ft.; Perception +19; Aura horrific appearance (60 ft.)


AC 21, touch 13, flat-footed 18 (+2 armor, +3 Dex, +6 natural)
hp 98 (9 HD; 4d10+5d8+54)
Fort +10, Ref +10, Will +12; +4 vs. effects from fey and effects using plants
Defensive Abilities resist nature’s lure; SR 15


Speed 30 ft., swim 40 ft.
Melee +1 short spear +16/+11 (1d6+8) and claw +11 (1d4+4)
Special Attacks evil eye
Druid Spells Prepared (CL 5th; concentration +9)

3rdcure moderate wounds, greater magic fang
2ndbarkskin, bull’s strength (DC 16), resist energy
1stcharm animal (DC 15), cure light wounds (DC 15), faerie fire, speak with animals
0detect magic, detect poison, flare (DC 14), resistance


Before Combat Before combat, she casts bull’s strength and barkskin on herself and then greater magic fang on her familiar. She also casts speak with animals so she can more easily direct her familiar and any summoned sharks.

During Combat Upon seeing the PCs, she swaps out resist energy to cast summon nature’s ally II to call a Medium shark to aid her in battle. She then uses her evil eye ability to daze the strongest-looking interloper before swimming into melee herself. If brought below 35 hit points, she casts cure moderate wounds on herself.

Morale She turns into a shark and flees to the open sea if reduced to 15 or fewer hit points.


Str 27, Dex 16, Con 20, Int 10, Wis 18, Cha 17
Base Atk +7; CMB +13; CMD 26
Feats Improved Initiative, Lightning Reflexes, Skill Focus (perception), Power Attack, Toughness
Skills Handle Animal +15, Knowledge (nature) +12, Perception +19, Swim +28
Languages Common, Druidic, Giant
SQ amphibious, nature bond (animal companion), nature sense, spontaneous casting, trackless step, wild empathy, wild shape, woodland stride
Gear +1 short spear, bracers of armor +2

Base Statistics

AC 18, flat-footed 15; Melee +1 short spear +14/+9 (1d6+6) and claw +9 (1d4+3); Str 23; CMB +11; CMD +24; Skills Swim +26 Shark Melee bite +8 (1d6+6)


Evil Eye (Su)

Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a DC 15 Will save or be staggered as strange nebulous distress and a gnawing sense of impending doom plagues the victim. If a sea hag uses her evil eye on someone already afflicted by this curse, the victim must make a DC 15 Fortitude save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must make a DC 15 Fortitude save or perish. The evil eye is a mind-affecting fear effect. The save DCs are Charisma-based.

Evil Eye Curse: Gaze—failed save; save Will DC 15; frequency 1/day; effect staggered (or fall comatose if already under the effects of the evil eye).

Horrific Appearance (Su)

The sight of a sea hag is so revolting that anyone within 60 feet (other than another hag) who sets eyes upon one must succeed on a DC 15 Fortitude save or instantly be weakened, taking 1d6 points of Strength damage. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag’s horrific appearance for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.

Animal Companion

Shark CR –

Shark animal companion
N Medium animal (aquatic)
Init +2; Senses blindsense 30 ft., low-light vision, scent; Perception +9


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 42 (5d8+20)
Fort +8, Ref +6, Will +4
Defensive Abilities evasion


Speed swim 60 ft.
Melee bite +10 (1d6+8)


Str 18, Dex 14, Con 18, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +7; CMD 19
Feats Iron Will, Power Attack, Weapon Focus (bite)
Skills Perception +9
SQ link, share spells

Base Statistics: Melee +8 (1d6+6)

Conversion by Overfiend_87

Section 15: Copyright Notice

Pathfinder 8: Seven Days to the Grave

Pathfinder 8: Seven Days to the grave. Copyright 2008, Paizo Publishing, LLC, Author: F. Wesley Schneider
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