|Dread Wight Monk 6 CR 7
Female human dread wight monk 6
LE Medium undead (augmented humanoid)
Init +9; Senses blindsense 60 ft., darkvision 60 ft.; Perception +11
AC 23, touch 19, flat-footed 17 (+5 Dex, +1 dodge, +1 monk, +2 Wis, +4 natural)
hp 60 (6d8+30)
Fort +8, Ref +10, Will +7; +2 vs. enchantment
Defensive Abilities channel resistance +4, evasion; Immune undead traits
Speed 50 ft.
Melee unarmed strike +10 (1d8+4 plus energy drain) or flurry of blows +10/+10/+5 (1d8+4 plus energy drain)
Special Attacks command wights, create spawn, energy drain (1 level, DC 16), flurry of blows, stunning fist (6/day, DC 15, fatigued)
During Combat She uses her Stunning Fist attack to stun opponents so she or her disciples can use their energy drain attacks.
Morale She fights until destroyed.
Str 18, Dex 20, Con —, Int 12, Wis 14, Cha 17
Base Atk +4; CMB +10 (+12 grapple); CMD 25 (27 vs. grapple)
Feats Combat Reflexes, Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Toughness, Weapon Finesse, Weapon Focus (unarmed strike)
Skills Acrobatics +14 (+20 jump), Climb +11, Escape Artist +12,
Intimidate +12, Knowledge (history) +8, Knowledge (religion)
+6, Perception +11, Stealth +20; Racial Modifiers +8 Stealth
Languages Common, Necril
SQ fast movement, high jump, ki pool (5 points, magic), maneuver training, slow fall 30 ft.
Gear belt of giant strength +2
Create Spawn (Su)
Any creature killed by a dread wight’s energy drain ability rises as a dread wight in 1d4 rounds. A dread wight created in this manner is under the command of its creator and remains so until either it or the creator is destroyed.
Command Wights (Su)
A dread wight can automatically command all normal wights within 30 feet as a free action. Normal wights never attack a dread wight unless compelled.
Section 15: Copyright Notice
Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.