Werewolf Bard 2/Rogue 4

Werewolf Bard 2/Rogue 4 CR 6

XP 2,400
Male human natural werewolf bard 2/rogue 4
CN Medium humanoid (human, shapechanger)
Init +7; Senses low-light vision, scent; Perception +11


AC 22, touch 14, flat-footed 18 (+4 armor, +3 Dex, +1 dodge, +4 natural)
hp 48 (6d8+18)
Fort +4, Ref +10, Will +6
Defensive Abilities evasion, trap sense +1, uncanny dodge; DR 10/silver


Speed 30 ft.
Melee +1 rapier +9 (1d6+4/18–20), bite +2 (1d6+1 plus trip and curse of lycanthropy)
Ranged mwk dagger +8 (1d4+3/19–20)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1), curse of lycanthropy, sneak attack +2d6

Bard Spells Known (CL 2nd; concentration +4)

1st (3/day)disguise self, hideous laughter (DC 13), grease (DC 13)
0 (at will)detect magic, flare (DC 12), mage hand, lullaby (DC 12), summon instrument


During Combat If combat breaks out, he immediately shifts to hybrid form and uses bardic performance to inspire courage among the Prince’s Wolves. He draws his blade and attempts to flank opponents to make sneak attacks, casting spells as necessary to hinder foes.

Morale If reduced to 15 hit points or fewer, he shifts to wolf form and flees into the forest.


Str 16, Dex 16, Con 17, Int 12, Wis 14, Cha 15
Base Atk +4; CMB +7; CMD 21
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +12, Appraise +6, Climb +10, Diplomacy +11, Disable Device +10, Disguise +7 (+17 with disguise self ), Escape Artist +10, Knowledge (local) +11, Perception +11, Perform (comedy) +11, Perform (string) +9, Spellcraft +6, Stealth +12, Use Magic Device +7
Languages Common, +1 additional
SQ bardic knowledge +1, change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), rogue talents (finesse rogue, surprise attack), trapfinding +2, potion of cure moderate wounds, potion of invisibility; Other Gear +1 studded leather, +1 rapier, masterwork dagger, thieves’ tools, 253 gp


Change Shape (Su)

He has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. He can shift to any of its three alternate forms as a move-equivalent action. If slain, he reverts to its humanoid form, but remains dead.

Curse of Lycanthropy (Su)

His bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category, this ability has no effect.

Lycanthropic Empathy (Ex)

In any form, he can communicate and empathize with wolves and dire wolves. He can use Diplomacy to alter such an animal‘s attitude, and when so doing gain a +4 racial bonus on the check.

Section 15: Copyright Notice

Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.

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