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Unique Allip

This writhing, monstrous shape coils and wriggles as a mass of thick black smoke, its face a gibbering skull.

Unique Allip CR 6

XP 2,400
Male unique allip
CE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +13; Aura babble (60 ft., DC 19)

DEFENSE

AC 19, touch 19, flat-footed 15 (+5 deflection, +3 Dex, +1 dodge)
hp 76 (8d8+40)
Fort +7, Ref +7, Will +8
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits

OFFENSE

Speed fly 30 ft. (perfect)
Melee incorporeal touch +9 (1d4 Wisdom damage)
Special Attacks create spawn, touch of insanity

STATISTICS

Str —, Dex 17, Con —, Int 15, Wis 15, Cha 20
Base Atk +6; CMB +9; CMD 25
Feats Dodge, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes
Skills Fly +22, Intimidate +16, Knowledge (planes) +10, Knowledge (religion) +13, Perception +13, Stealth +14
Languages Common
SQ madness

SPECIAL ABILITIES

Babble (Su)

This allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet must succeed at a DC 19 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the allip can approach without breaking the effect, but an attack by the allip breaks the effect. This is a sonic, mind-affecting compulsion effect. Creatures that successfully save cannot be affected by the babble for 24 hours. The save DC is Charisma-based.

Create Spawn (Su)

If the Wisdom damage caused by its touch of insanity ability ever meets or exceeds a creature’s actual Wisdom score, that creature immediately drops dead—this is an exception to the normal rules for Wisdom damage. In 1d4 rounds, a regular allip emerges from the victim’s body—this allip spawn takes a –2 penalty on all d20 rolls and receives –2 hp per HD. It is under this creatures command and remains so enslaved until his destruction, at which point the allip spawn loses its spawn penalties and becomes a fully-fledged and free-willed allip.

Madness (Su)

Anyone targeting this allip with thought detection, mind control, or telepathy immediately takes 1d4 points of Wisdom damage resulting from contact with the insane undead’s tortured mind.

Touch of Insanity (Su)

This allip deals 1d4 Wisdom damage with a touch. A successful critical hit deals this damage and an additional 1 point of Wisdom drain (instead of merely dealing double Wisdom damage). On each successful attack, it gains 5 temporary hit points.

BACKGROUND

In life, this allip was a deadly assassin-priest. Upon his suicide, the assassin’s faith brought him back as an allip, eager to continue his dark work. He now wanders the back roads, harvesting powerful souls by tormenting them until they commit suicide, only to rise again as allips under his control.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.