This creature lives in a pond of refuse, lurking in a flooded alcove just to the side of a slab of worked stone that fell here long ago.
The Outcast King CR 6
Speed 40 ft.
Melee +1 keen longsword +8/+3 (1d8+6/17–20 plus infernal wound), +1 defending longsword +7 (1d8+2/19–20 plus infernal wound), bite +5 (1d8+2), 2 tentacles +5 (1d6+2)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks beard, constrict (tentacle, 1d6+5)
When the battle begins, the Outcast King strikes with his tentacles first in hopes of grabbing a foe in the surprise round. After that, he uses his defending longsword to bolster his AC while thundering though the sludge to attack foes in melee. He fights to the death, and does not pursue foes out of his chamber.
Str 21, Dex 11, Con 18, Int 5, Wis 12, Cha 8
Base Atk +6; CMB +12; CMD 22
Feats Toughness, Two-Weapon Fighting, Weapon Focus (longsword)
Skills Intimidate +8, Perception +10, Stealth +9 (+17 in lair); Racial Modifiers +8 Stealth in lair
Languages Common, Infernal; telepathy 100 ft.
Gear medium +1 defending longsword, medium +1 keen longsword
To use its beard attack, the Outcast King must hit a single opponent with both tentacle attacks.
The Outcast King inflicts infernal wounds with longswords, not with glaives.
Treasure A total of four valuable objects lie discarded on the floor of the filthy pond. Pick four squares as locations for each—a character who searches the square can discover the object with a DC 20 Perception check. The items are +1 cold iron battleaxe, a wand of cure moderate wounds (33 charges), a ring of feather falling, and minor crown of blasting.
Once the favored servant of a greater devil, the creature known now as the Outcast King was once a bearded devil. When his master discovered that he had betrayed him and many of his secrets to an elven thief, he flew into a frenzy. He imprisoned the thief and the devil who had reported the treachery, but his full wrath was inflicted upon him. He called upon his magic to meld his body and soul with a filthy and horrific creature—an otyugh. He—or IT—has long since gone insane and completely forgotten it’s previous life—now enjoying simply feeding on the constantly replenishing, diseased refuse in his chamber. As part of his cursed existence, he has lost the use of his devilish spell-like abilities, but retains much of the rest of his power and is a ferocious enemy indeed. He fights with a pair of swords that he’s harvested from unfortunate thieves who have stumbled into this cursed place—bits and pieces of their remains still float in the sludge, and some of their gear, ignored (and unusable) by the otyugh and devils, all but forgotten under the ooze.
Pathfinder 26: The Sixfold Trial. Copyright 2009, Paizo Publishing LLC. Author: Richard Pett