Minotaur Guard (Elite Minotaur Dread Skeleton)

Minotaur Guard CR 6

XP 2,400
Dread skeleton elite minotaur
CE Large undead (augmented monstrous humanoid)
Init +6; Senses darkvision 60 ft., scent; Perception +11; Aura unnatural aura (30 ft)

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 39 (6d10+6)
Fort +5, Ref +7, Will +6
Defensive Abilities +2 channel resistance, natural cunning; DR 10/bludgeoning; Immune cold, undead traits

OFFENSE

Speed 30 ft.
Melee mwk greataxe +12/+7 (3d6+9/x3)
Ranged mwk light crossbow +8/+3 (2d6/19-20×2)
Space 10 ft.; Reach 10 ft.
Special Attacks command skeletons, powerful charge (gore +11, 2d6+6)

TACTICS

During Combat Minotaur guards open combat with a charge, then continue to fight with their melee weaponry. They only resort to crossbows if they simply can’t reach a victim.

Morale Minotaur guards fight until destroyed.

STATISTICS

Str 23, Dex 14, Con –, Int 3, Wis 12, Cha 10
Base Atk +6; CMB +13; CMD 25
Feats Great Fortitude, Improved Bull Rush, Improved InitiativeB, Power Attack
Skills Intimidate +7, Perception +11
Languages Giant
SQ natural cunning
Gear masterwork greataxe, masterwork light crossbow

SPECIAL ABILITIES

Command Skeletons (Su)

A dread skeleton can command all normal skeletons within 30 feet as a free action. Normal skeletons never attack a dread skeleton unless compelled.

Natural Cunning (Ex)

Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells (which they are already immune to as undead creatures) but also prevents them from ever becoming lost or flat-footed.

Unnatural Aura (Su)

Any animal within 30 feet of a dread skeleton becomes panicked and remains so until the distance between it and the dread skeleton is at least 30 feet. An animal can attempt a DC 12 Will save to resist panic for one round. The save DC is Charisma-based.

ECOLOGY

Environment any
Organization solitary or gang (1 dread skeleton plus 1d10 skeletons).
Treasure standard

Section 15: Copyright Notice

Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan

scroll to top