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Kobold King (Kobold Fighter 2/Sorcerer 4)

The Kobold King CR 6

XP 2,400
Male kobold fighter 2/sorcerer 4
LE Medium humanoid (reptilian)
Init +6; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 43 (2d10+4d6+12)
Fort +6, Ref +3, Will +7; +8 vs. fear
Resist fire 5
Weakness light sensitivity

OFFENSE

Speed 30 ft.
Melee +1 human bane battleaxe +9 (1d8+14/x3)(against humans: +11, 1d8+16 plus 2d6/x3)
Special Attacks grow claws (2 claws +9 (1d3+5), lasts 5 rounds)
Spells Known (CL 5th)
2nd (5/day) – bull’s strength
1st (7/day) – enlarge person, mage armor, magic missile, sleep (DC 14)
0 – daze (DC 12), detect magic, detect poison, light

TACTICS

Before Combat The kobold king casts bull’s strength, mage armor and enlarge person on himself.
During Combat The kobold king casts sleep first, then magic missiles long as his minions tie up PCs. He wields his human bane battleaxe two handed in melee and uses Power Attack (already figured in). He targets humans with his axe whenever possible.
Morale The kobold king fights to the death.

STATISTICS

Str 21, Dex 14, Con 14, Int 11, Wis 12, Cha 15
Base Atk +4; CMB +9; CMD 21
Feats Eschew Materials, Improved Initiative, Iron Will, Power Attack, Spell Focus (enchantment), Weapon Focus (battleaxe)
Skills Acrobatics +6, Climb +9, Craft (trapmaking) +6, Knowledge (arcana) +4, Intimidate +8, Perception +7, Profession (miner) +3, Stealth +6
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Common, Draconic
SQ draconic bloodline (red)
Gear +1 human bane battleaxe, Crown of the Kobold King, over-sized red and gold satin cloak with a crude painting of a gold dragon on the back, 2 gold lip rings (10 gp each), 4 gold earrings (10 gp each)


Base Statistics
Without enlarge person , make the following adjustments:
LE Small humanoid (reptilian)
Init +8
AC 22, touch 14, flat-footed 19 (+4 armor, +3 Dex, +4 natural, +1 size)
Ref +4
Melee +1 human bane battleaxe +9 (1d8+13/x3)(against humans: +11, 1d8+15 plus 2d6/x3)
Special Attacks grow claws (2 claws +9 (1d3+4), lasts 5 rounds)
Str 19, Dex 16
CMB +7; CMD 19
Skills Acrobatics +7, Climb +8, Stealth +11

Without bull’s strength, enlarge person, and mage armor , make the following adjustments:
LE Small humanoid (reptilian)
Init +8
AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
Ref +4
Melee +1 human bane battleaxe +7 (1d8+10/x3)(against humans: +9, 1d8+12 plus 2d6/x3)
Special Attacks grow claws (2 claws +7 (1d3+2), lasts 5 rounds)
Str 15, Dex 16
CMB +5; CMD 17
Skills Acrobatics +7, Climb +6, Stealth +11

Section 15: Copyright Notice

GameMastery Module D1: Crown of the Kobold King, Copyright 2007 Paizo Publishing, LLC. Author: Nicolas Logue.