Home >Bestiary >Unique Monsters >CR 6 >

Kobold Fighter 7

Kobold Fighter 7
CR 6

XP 2,400
Male kobold fighter 7
LE Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +1

DEFENSE

AC 23, touch 15, flat-footed 19 (+5 armor, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 64 (7d10+21)
Fort +7, Ref +6, Will +2; +2 vs. fear
Defensive Abilities bravery +2
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee mwk shortspear +9/+4 (1d4)
Ranged +1 composite longbow +14/+9 (1d6+4/×3)
Special Attacks weapon training (bows +1)

TACTICS

Before Combat He drinks a potion of barkskin before a fight.

During Combat He has little problem firing arrows into melee, and prefers ranged combat over melee overall if given the option.

Morale If he is reduced to fewer than 15 hp, he flees the Vault, or begs for his life if flight isn’t an option.

STATISTICS

Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 11
Base Atk +7; CMB +6; CMD 20
Feats Deadly Aim, Dodge, Point Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (composite longbow), Weapon Specialization (composite longbow)
Skills Craft (trapmaking) +13, Intimidate +10, Perception +1, Stealth +17
Languages Common, Draconic
SQ armor training 2, crafty
Combat Gear potions of barkskin +2 (2), potions of cure moderate wounds (2); Other Gear +1 chain shirt, +1 composite longbow with 20 arrows, masterwork shortspear, cloak of resistance +1, key ring containing keys for all locks in the Vault

Section 15: Copyright Notice

Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC. Authors: Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel.