Goblin King (Goblin Fighter 7)

Goblin King
CR 6

XP 2,400
Male goblin fighter 7
NE Small humanoid (goblinoid)
Init +7; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 25, touch 14, flat-footed 21 (+10 armor, +3 Dex, +1 natural, +1 size)
hp 71 (7d10+28)
Fort +8, Ref +5, Will +4; +2 bonus on Will saves against fear
Defensive Abilities armor training +2, bravery +2

OFFENSE

Speed 30 ft.
Melee +1 greatsword +12/+7 (1d10+14/19-20)
Ranged throwing axes +11 (1d4+3)

STATISTICS

Str 16, Dex 17, Con 14, Int 12, Wis 8, Cha 14
Base Atk +7; CMB +9; CMD 21
Feats Blind-Fight, Improved Initiative, Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Intimidate +12, Perception +6, Stealth +15; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ weapon training (heavy blade) +1
NPC Gear +1 greatsword, amulet of natural armor +1, cloak of resistance +1, crown of the goblin king, +1 full plate, 10 throwing axes

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.

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