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Flamebrother Salamander Cleric 5

Flamebrother Salamander Cleric 5 CR 6

XP 2,400
Male flamebrother salamander cleric 5
LE Small Outsider (extraplanar, fire)
Init +4; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 25, touch 16, flat-footed 20 (+2 armor, +4 Dex, +1 dodge, +7 natural, +1 size)
hp 71 (3d10+4d8+8 1st+5 favored class+24)
Fort +10, Ref +8, Will +10
Immune fire
Weaknesses vulnerability to cold

OFFENSE

Speed 20 ft.
Melee staff +9/+4 (1d4+2 plus 1d6 fire) and tail slap +4 (2d6+1 plus 1d6 fire and Grab)
Ranged fire bolt +10 (1d6+2 fire)
Special Attacks channel negative energy 3/day (3d6, DC 12), constrict (2d6+2 plus 1d6 fire), heat

Domain Special Abilities destructive smite 8/day (+2 damage), fire bolt 8/day (1d6+2)
Cleric Spells Prepared (CL 5th; concentration +10)

TACTICS

If threatened, he summons lemures to fight the PCs while he stays out of reach and casts spells. He begs for his life if forced into direct combat.

STATISTICS

Str 14, Dex 18, Con 16, Int 18, Wis 20, Cha 11
Base Atk +6; CMB +7 (+11 grapple); CMD 22 (can’t be tripped)
Feats Alertness, Combat Casting, Dodge, Improved Natural Attack (tail)
Skills Bluff +7, Diplomacy +7, Knowledge (arcane) +15, Knowledge (History) +15, Knowledge (Religion) +15, Perception +18, Sense Motive +18, Stealth +15, Spellcraft +15; Racial Modifiers +4 Craft (armorsmithing, blacksmithing, and weaponsmithing)
Languages Common, Ignan
Combat Gear potion of invisibility attached to a bronze necklace with two other potion containers (70 gp); Other Gear bracers of armor +2, iron staff, masterwork silk robe (40 gp)

SPECIAL ABILITIES

Heat (Ex)

A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander’s metallic weapons also conduct this heat.

DESCRIPTION

Upon spotting the PCs, he hopes he might be able to use them either to find a way home or to depose his master. After watching them for 2 or 3 rounds, he drops his invisibility and attempts to bargain with the PCs. After gleaning their intentions in the cave, he offers them a route into the fortress or information about it and a great treasure hidden within its lowest level—a magical map. He knows little of the map’s workings, but knows the efreeti coveted it.

Section 15: Copyright Notice

Pathfinder 20: House of the Beast. Copyright 2009, Paizo Publishing, LLC; Author: Tim Hitchcock.