Demon Wolf Marauder (hybrid form)
AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +4 natural)
hp 55 each (5d10+24)
Fort +9, Ref +5, Will +3; +1 vs. fear
Defensive Abilities bravery +1; DR 5/good, 10/silver; Resist cold 10, fire 10; SR 11
During Combat The werewolves attempt to bite as many of the PCs as possible to spread their curse of lycanthropy.
Morale The Demon Wolves fight to the death.
Str 20, Dex 15, Con 17, Int 10, Wis 14, Cha 6
Base Atk +5; CMB +10; CMD 22
Feats Cleave, Great Cleave, Improved Initiative, Power Attack, Toughness, Weapon Focus (falchion), Weapon Specialization (falchion)
Skills Intimidate +6, Perception +10, Stealth +7, Survival +10
SQ armor training 1, change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), track +1, wild empathy –1
Gear +1 breastplate, +1 falchion, wooden holy symbol of Jezelda
The werewolf has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. The werewolf can shift to any of its three alternate forms as a move-equivalent action. If slain, he reverts to its humanoid form, but remains dead.
The werewolf’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category, this ability has no effect.
Section 15: Copyright Notice