Harpy Oracle 2 CR 5
During Combat She avoids melee combat, casting entropic shield on herself on the first round of combat after using flight to put some distance between herself and her enemies. She saves cause fear to drive away anyone who manages to stay in melee with her, relying primarily on her longbow to take down foes. If brought below 25 hit points, she uses the arrows on her most dangerous foe at that time instead. She casts cure light wounds on herself whenever she drops below 20 hit points.
Morale She fights to the death.
Str 12, Dex 17, Con 12, Int 10, Wis 10, Cha 21
Base Atk +8; CMB +9; CMD 22
Feats Deadly Aim, Improved Initiative, Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot
Skills Acrobatics +12 (+8 jump), Fly +13, Knowledge (religion) +4, Perception +12, Stealth +13
Languages Common (cannot speak); telepathy (touch), telepathic bond
SQ oracle’s curse (mute), revelation (spark skin)
Combat Gear +1 flaming arrows (5), potions of cure moderate wounds (2); Other Gear chain shirt, +1 composite longbow with 20 arrows
Her oracle curse renders her mute—she can’t speak, use verbal spell components, or use her captivating song as a result. This same curse, though, grants her the ability to cast all spells as if using the Silent Spell metamagic feat without modifying that spell’s actual level. In addition, she can communicate telepathically with any creature she is in physical contact with. She can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link her mind to that creature during telepathic communication.
Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.