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Variant Wraith

Variant Wraith CR 5

XP 1,600
Male variant wraith
NE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft., lifesense; Perception +11; Aura unnatural aura (30 ft.)

DEFENSE

AC 18, touch 18, flat-footed 15 (+5 deflection, +3 Dex)
hp 57 (6d8+30)
Fort +7, Ref +7, Will +7
Defensive Abilities blood siphoning, channel resistance +2, incorporeal; Immune undead traits
Weaknesses fear of fire, sunlight powerlessness

OFFENSE

Speed 30 ft.
Melee incorporeal touch +7 (1d6 negative energy plus 1d6 bleed)
Special Attacks create spawn, decapitation

TACTICS

During Combat The Lopper moves with a calm grace, never staying still and drifting from target to target each round, using Acrobatics to avoid attacks of opportunity. He attempts to keep as many victims wounded and bleeding as possible, since he can only gain 1d6 points of healing per bleeding victim.

Morale The Lopper fights to the death, pursuing foes as far as Harrowstone’s boundaries if necessary (although he won’t pursue fleeing PCs outside during the day).

STATISTICS

Str –, Dex 16, Con –, Int 14, Wis 14, Cha 21
Base Atk +4; CMB +7; CMD 22
Feats Improved Initiative, Lightning Reflexes, Step Up
Skills Acrobatics +9, Fly +12, Intimidate +14, Perception +11, Sense Motive +11, Stealth +12
Languages Common

SPECIAL ABILITIES

Blood Siphoning (Su)

The Lopper’s incorporeal touch attacks deal negative energy damage, but the wounds thus created manifest as deep, bloody cuts, as if dealt by a razor-sharp hatchet. These wounds cause 1d6 bleed—any damage caused by this bleed effect heals the Lopper of an equal amount of damage as the blood running from the wound turns to smoke and drifts over to the Lopper’s body to merge with his form, provided that the bleeding victim is within 30 feet of the Lopper. Hit points gained in excess of his maximum are lost.

Create Spawn (Su)

Creatures slain by the Lopper become ectoplasmic undead 1d4 rounds after death, with draining blood forming the bulk of the new undead’s body. Ectoplasmic undead created in this manner are under the Lopper’s command; if the Lopper is destroyed, the ectoplasmic undead become free-willed.

Decapitation (Su)

A creature slain by the Lopper’s incorporeal touch is always decapitated. The resulting gout of blood created by this grisly triumph heals the Lopper of 2d6 points of damage.

Fear of Fire (Ex)

Although the Lopper is normally immune to fear effects as a result of his undead state, he remembers the terror of the great fire vividly. If he is successfully damaged by any fire-based attack, he is staggered for 1 round.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes