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Unseelie Manimal Boar Wizard 4

Unseelie Manimal Boar Wizard 4 CR 5

XP 1,600
Male unseelie manimal boar wizard 4
CE Medium monstrous humanoid (extraplanar, feyblood)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 armor, 4 natural)
hp
61 (2d10+4d6+36)
Fort
+6, Ref +6, Will +6
Defensive Abilities
ferocity
DR 5/silver; Resist cold 5

OFFENSE

Speed 40 ft.
Melee
club +7 (1d6+3), gore +7 (1d8+3)
Ranged pie-filling machine +6 (1d2 fire plus disease)
Special Attacks hand of the apprentice (6/day)
Spell-Like Abilities (CL 6th)
At will—invisibility
3/day—ghost sound, silent image
1/day—alter self, darkness, magic mouth, sleep (DC 10)
Spells Prepared (CL 4th)
2nd – glitterdust (DC 15), scorching ray (+6 ranged touch), summon swarm
1st – expeditious retreat, grease, mage armor, reduce person (DC 14)
0 – mage hand (2), prestidigitation (2)

Tactics
Before Combat The Swinomancer casts mage armor at the beginning of the carnival. He casts grease to cover his tracks before he runs behind the oven for cover, remaining within reach of his pie-filling machine.
During Combat As opponents approach, the Swinomancer blasts them with diseased, hot entrails of pie filling. Next, he casts reduce person on the burliest-looking fighter and defends his position with wild arching swings of his baker’s peel. If possible, he takes further blasts with his machine, between which he casts summon swarm to call forth a swarm of rats, and scorching ray against a spellcaster. If he gets the chance, he uses mage hand to fling pies around, hoping to create enough of distractions to use his machine.
Morale If reduced to 15 or fewer hit points, the Swinomancer casts invisibility and expeditious retreat, then flees for his trailer and locks himself inside.

STATISTICS
Str
16, Dex 14, Con 20, Int 16, Wis 10, Cha 9
Base Atk +4; CMB +7; CMD 19
Feats Exotic Weapon Proficiency (pie-filling machine), Scribe Scroll, Skill Focus (Craft (cooking)), Toughness
Skills Craft (cooking) +15, Knowledge (arcana) +12, Knowledge (nature) +8, Perception +9, Spellcraft +12, Stealth +11, Survival +9
Racial Modifiers +4 Stealth
Languages Common, Elven, Sylvan
SQ arcane bond (chef’s hat), arcane school (universalist), unseelie pact, unseelie sight
Gear Pie-Filling Machine, 4 hardwood baker’s peels (treat as clubs)
Section 15: Copyright Notice

GameMastery Module E1: Carnival of Tears, Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.