The attire of this winged man, whose wooden mask is carved into an eerie smile, is devoid of the stark-white bones commonly worn by his people.
Strix Voyager CR 5
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +1 natural, +1 shield)
hp 27 (6d8)
Fort +1, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic, +2 bonus vs. illusion spells or effects
Speed 0 ft., fly 60 ft. (average)
Melee mwk spear +5 (1d6/×3)
Ranged mwk sling +7 (1d4)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2, suggestion [DC 15]), hatred
Bard Spells Known (CL 6th; concentration +8)
2nd (4/day)—eagle’s splendor, minor image (DC 14), mirror image, summon monster II
1st (5/day)—charm person (DC 13), cure light wounds, disguise self, summon monster I
0 (at will)—dancing lights, detect magic, flare (DC 12), mending, prestidigitation, resistance
Str 10, Dex 14, Con 8, Int 14, Wis 13, Cha 14
Base Atk +4; CMB +4; CMD 16
Feats Augment Summoning, Skill Focus (Perform [oratory]), Spell Focus (conjuration)
Skills Acrobatics +11, Climb +5, Handle Animal +4, Heal +3, Knowledge (local) +9, Knowledge (nature) +14, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Perception +9 (+11 in dim light or darkness), Perform (dance) +11, Perform (oratory) +14, Spellcraft +10, Stealth –1 (+1 in dim light or darkness), Survival +6
Languages Auran, Common, Elven, +1 language, Skald, Strix
SQ bardic knowledge +3, lore master 1/day, nocturnal, suspicious, versatile performances (dance, oratory)
Combat Gear oil of magic weapon, scroll of grease, scrolls of invisibility (2), scroll of scare, scroll of ventriloquism, tanglefoot bags (2); Other Gear +1 chain shirt, buckler, mwk sling with 10 bullets, mwk shortspear, amulet of natural armor +1, backpack, wooden mask (10 gp)
Oddities found high atop the spire nests, these masked visitors bring hope to the Strix. While welcomed as family, voyagers are not born amid their clutches, claiming instead to have flown across the western ocean. Draped in the mysterious regalia of the ancients, the newcomers supposedly hail from a place of legend. They entertain and inspire the curious locals who crowd around the roost with tales of their mythical homeland and promises of a return to glory.
Most voyagers’ tales describe strix ancestors sitting as equals beside a lost race of men and powerful elves, but then facing a mysterious exile on the winds of a green storm. The validity of their claims is open to debate, but the fact remains that the strix cannot account for the location of the bones of these visitors’ ancestors.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.