Lyrakien Cleric 3 CR 5
Speed 30 ft., fly 80 ft. (perfect)
Melee mwk starknife +11 (1d2–1/×3) and mwk starknife +11 (1d2–1/×3) or mwk starknife +13 (1d2–1/×3)
Ranged mwk starknife +13 (1d2–1/×3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks channel positive energy 8/day (DC 16, 2d6), starlight blast
Cleric Spell-Like Abilities (CL 3rd; concentration +8)
Lyrakien Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—commune (6 questions, CL 12th)
Spells Prepared (CL 3rd; concentration +8)
During Combat Spivey avoids melee combat if she can, preferring to stay at the edge of a battle and use command, daze, lesser confusion, magic stone, and spiritual weapon. She casts sanctuary to come help heal allies in melee if it looks like they are in trouble, and resorts to hurling her starknives only as a last resort.
Morale Spivey flees any combat if she’s reduced to fewer than 8 hit points, unless a fellow worshiper is still in danger, in which case she stays behind to help her ally at all costs.
Str 9, Dex 20, Con 15, Int 12, Wis 20, Cha 20
Base Atk +5; CMB +8; CMD 17
Feats Scribe Scroll, Two-Weapon Fighting, Weapon Finesse
Skills Fly +26, Heal +11, Knowledge (religion) +10, Perception +14, Spellcraft +10, Stealth +22
Languages Celestial, Draconic; truespeech
SQ agile feet (8/day), traveler’s friend
Combat Gear scrolls of cure moderate wounds (2), scrolls of lesser restoration (3), scroll of remove disease; Other Gear masterwork studded leather, masterwork starknives (3)
Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.