Quickling Rogue 2 CR 5
Male quickling rogue 2
CE Small fey
Init +10; Senses low-light vision; Perception +11
AC 23, touch 22, flat-footed 12 (+10 Dex, +1 dodge, +1 natural, +1 size)
hp 24 (2d6+2d8+8)
Fort +2, Ref +16, Will +5
Defensive Abilities blur, evasion, natural invisibility, uncanny dodge
DR 5/cold iron
OFFENSESpeed 120 ft.
Melee masterwork dagger +14 (1d4/19-20 plus poison)
Ranged masterwork dagger +14 (1d4/19-20 plus poison)
Special Attacks kava leaf poison (injury, DC 15, 1/rd. for 1 rds., sleep for 1 hour, 1 save), sneak attack +1d6
Spell-like Abilities (CL 6th)
1/day— dancing lights, flare (DC 12), shatter (DC 14), ventriloquism (DC 14)
STATISTICSStr 11, Dex 31, Con 14, Int 14, Wis 13, Cha 16
Base Atk +2; CMB +2; CMD 22
Feats Dodge, Mobility B, Spring Attack B, Weapon Finesse B
Skills Acrobatics +14, Bluff +9, Craft (ice sculpture) +9, Escape Artist +12, Knowledge (nature) +7, Perception +11, Sleight of Hand +14, Stealth +14 (+22 in forested areas), Survival +7
Racial Modifiers +2 Perception, +8 Stealth in forested areas
Languages Common, Sylvan
SQ rogue talent (fast stealth), trapfinding
Gear bead of force, witch ice shard, bag of holding (type I)
A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance).
A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred) in any round in which it takes any action other than a free action.
GameMastery Module E1: Carnival of Tears, Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.