Kobold Sorcerer 5

Kobold Sorcerer 5 CR 5

XP 1,600

Male kobold sorcerer 5

LE Small humanoid (reptilian)

Init +1; Senses darkvision 60 ft.; Perception +14


AC 19, touch 17, flat-footed 13 (+4 armor, +1 Dex, +2 natural, +1 dodge, +1 size)

hp 21 (5d6)

Fort +4, Ref +4, Will +9

Resist cold 5

Weakness light sensitivity


Speed 30 ft.

Melee +2 flaming burst dagger +5 (1d4+2/19-20 plus 1d6 fire plus 1d10 fire damage on a critical)

Special Attacks grow 2 claws +5 (1d3, lasts for 5 rounds)

Spells Prepared (CL 6th)

2nd (5/day, 3 left) – bull’s strength, resist energy, summon swarm

1st (7/day, 6 left) – cause fear (DC 14), color spray (DC 14), hypnotism (DC 14), mage armor, magic missile

0 – daze (DC 12), detect magic, detect poison, ghost sound (DC 13), light, prestidigitation, mending

Before Combat
Jekkajak casts bull’s strength on his myrmidons and resist energy and mage armor on himself.
During Combat Jekkajak casts summon swarm to thicken the ranks, and concentrates on it as long as is seems effective. He follows that with magic missile, and if a dangerous fighter-type is present he casts cause fear.
Morale Jekkajak fights to the death.


Str 10, Dex 13, Con 13, Int 10, Wis 16, Cha 16

Base Atk +3; CMB +3; CMD 12

Feats Combat Casting, Dodge, Eschew Materials

Skills Bluff +9, Craft (trapmaking) +5, Knowledge (arcana) +6, Perception +14, Profession (miner) +5

Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)

Languages Common, Draconic

SQ draconic bloodline (white)

Gear Heartripper Blade, cloak of resistance +2, think woolen red robes and sandals, and an emerald cloak clasp (worth 100 gp)

Section 15: Copyright Notice

GameMastery Module D1: Crown of the Kobold King, Copyright 2007 Paizo Publishing, LLC. Author: Nicolas Logue.
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