Ghoul Cutthroat (Ghoul Rogue 5)

Ghoul Cutthroat CR 5

XP 1,600
Ghoul rogue 5
CE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +12


AC 18, touch 16, flat-footed 12 (+5 Dex, +1 dodge, +2 natural)
hp 50 (7 HD; 2d8+5d8+19)
Fort +3, Ref +9, Will +6
Defensive Abilities channel resistance +2, evasion, trap sense +1, uncanny dodge; Immune undead traits


Speed 30 ft.
Melee bite +9 (1d8+4 plus disease and paralysis), 2 claws +9 (1d6+4 plus paralysis)
Special Attacks disease, paralysis (1d4+1 rounds, DC 13), sneak attack +3d6


During Combat The ghouls try to set up flanking attacks with their master or each other. Once a ghoul has tasted the flesh of an enemy, it concentrates all of its attacks against that individual.

Morale The ghouls fight until destroyed.


Str 18, Dex 20, Con —, Int 13, Wis 14, Cha 14
Base Atk +4; CMB +8; CMD 24
Feats Dodge, Improved Natural Attack (bite), Mobility, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +15, Climb +14, Disable Device +14, Escape Artist +15, Intimidate +12, Knowledge (religion) +11, Perception +12, Stealth +18
Languages Common, Necril
SQ rogue talents (finesse rogue, surprise attack), trapfinding +2


Disease (Su)

Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.

A humanoid of 4 Hit Dice or more who dies of ghoul fever rises as a ghast at the next midnight; all other humanoids rise as ghouls.

Section 15: Copyright Notice

Pathfinder Adventure Path #46: Wake of the Watcher

Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC; Author: Greg A. Vaughan.
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