Dwarf Cleric 6

Dwarf Cleric 6 CR 5

XP 1,600
Female dwarf cleric 6
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +5


AC 22, touch 9, flat-footed 22 (+10 armor, -1 Dex, +3 shield) (+4 dodge vs. giants)
hp 33 (6d8+6)
Fort +8, Ref +3, Will +12; +2 vs. poison, spells, and spell-like abilities


Speed 20 ft.
Melee +1 warhammer +7 (1d8+3/×3)
Ranged masterwork light hammer +4 (1d4+2)
Special Attacks channel positive energy (3d6, DC 14, 4/day), artificer’s touch (1d6+3, bypasses 6 DR and hardness, 6/day), +1 on attack rolls against goblinoid and orc humanoids
Cleric Spells Prepared (CL 6th; concentration* +3)

3rdprayer, protection from energyD, remove disease, 1 open spell slot
2ndmake whole, resist energy, shield otherD, spiritual weapon, 1 open spell slot
1stbless, endure elements, remove fear, sanctuaryD, shield of faith
0 (at will)detect magic, guidance, stabilize, virtue

D Domain spell; Domains Artifice, Protection


Before Combat Given warning of a specific kind of opponent, the cleric takes 15 minutes to fill her empty spell slots with combat spells, then casts shield of faith just before battle.

During Combat The cleric casts spiritual weapon, then fights with her warhammer. If her allies prefer her to focus on healing, she casts sanctuary on herself, and shield other on an ally, and converts other prepared spells to healing spells.

Morale If defending her people or someone she feels especially protective toward, she fights to the death. Otherwise, she flees or surrenders if reduced to 10 hit points or less.


Str 14, Dex 8, Con 12, Int 12, Wis 17, Cha 12
Base Atk +4; CMB +6; CMD 15 (19 when resisting a bull rush or trip)
Feats Craft Magic Arms and Armor, Iron Will, Persuasive
Skills Craft (armor) +8, Craft (weapons) +8, Diplomacy +9, Heal +8, Intimidate +4, Knowledge (engineering) +2, Knowledge (history) +5, Knowledge (local) +2, Knowledge (religion) +7, Perception +5 (+7 unusual stonework), Sense Motive +8
Languages Common, Dwarven, Gnome
SQ aura, resistant touch (6/day)
Combat Gear wand of cure light wounds (14 charges), +1 warhammer, masterwork light hammer, holy water (2), dagger; Other Gear +1 full plate, +1 heavy steel shield, masterwork smithing tools, steel holy symbol, 322 gp
PC Gear Replace her +1 full plate and +1 heavy shield with +2 full plate and a +2 heavy steel shield; add an amulet of natural armor +2, a ring of protection +1, a bag of holding (type I), and 50 gp.


She is a dwarf priestess and a skilled worker of metal. She bore a strong son and a healthy daughter for her husband (who sadly vanished in the mountains more than a decade past). She works her forge clad in full armor despite the heat of her smithy, though the worst is mitigated by endure elements. She is a trusted adviser in her community, and often acts as an envoy.

With her children grown and her home empty, she looks to the outside world to keep her spirits high. She is likely to help friendly people with tasks, including crafting magic items, providing extra healing on dangerous missions, facilitating negotiations for those unskilled at diplomacy, or guiding visitors to and from locations near her home city. She has a mothering personality and enjoys looking after young or free-spirited dwarves, gnomes, and halflings.

Section 15: Copyright Notice

Pathfinder Companion: Dwarves of Golarion. Copyright 2009, Paizo Publishing, LLC; Authors: David A. Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon.

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