Werewolf Druid 5 (hybrid form) CR 5
AC 21, touch 12, flat-footed 19 (+3 armor, +2 Dex, +6 natural)
hp 51 (5d8+25)
Fort +7, Ref +5, Will +8; +4 vs. fey effects and plant-targeted effects
Defensive Abilities resist nature’s lure; DR 10/silver
Speed 30 ft.
Melee +1 darkwood club +7 (2d6+4), bite +3 (1d6+2 plus trip and curse of lycanthropy)
Special Attacks curse of lycanthropy, wild shape 1/day
Domain Spell-Like Abilities (CL 5th; concentration +9)
Druid Spells Prepared (CL 5th; concentration +9)
3rd—call lightningD (DC 17), greater magic fang, poison (DC 17)
2nd—flaming sphere (DC 16), fog cloudD, gust of wind (DC 16), heat metal (DC 16)
1st—entangle (DC 15), faerie fire, obscuring mistD, produce flame, shillelagh
0 (at will)—detect magic, flare (DC 14), guidance, stabilize
D Domain spell; Domain Weather
During Combat Cybrisa casts entangle on the first round of combat, then uses her scroll of summon nature’s ally III to summon 1d3 wolves to attack opponents. She tries to avoid melee combat, casting call lighting on entangled foes.
Morale If reduced to fewer than 25 hit points, Cybrisa uses wild shape to change into an eagle and fly away.
Str 17, Dex 15, Con 17, Int 12, Wis 19, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (bite)
Skills Heal +12, Knowledge (geography) +9, Knowledge (nature) +11, Perception +12, Spellcraft +9, Survival +14
Languages Common, Druidic, Varisian
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), nature bond (Weather domain), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear potion of barkskin, potion of cure serious wounds, potion of lesser restoration, scroll of summon nature’s ally III; Other Gear +1 leather armor, masterwork darkwood club, wooden holy symbol, spell component pouch, 235 gp
Cybrisa has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Cybrisa can shift to any of her three alternate forms as a move-equivalent action. If slain, she reverts to her humanoid form, but remains dead.