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Werewolf Druid 5


Werewolf Druid 5 (hybrid form) CR 5

XP 1,600
Female human natural werewolf druid 5
NE Medium humanoid
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 21, touch 12, flat-footed 19 (+3 armor, +2 Dex, +6 natural)
hp 51 (5d8+25)
Fort +7, Ref +5, Will +8; +4 vs. fey effects and plant-targeted effects
Defensive Abilities resist nature’s lure; DR 10/silver

OFFENSE

Speed 30 ft.
Melee +1 darkwood club +7 (2d6+4), bite +3 (1d6+2 plus trip and curse of lycanthropy)
Special Attacks curse of lycanthropy, wild shape 1/day
Domain Spell-Like Abilities (CL 5th; concentration +9)

7/daystorm burst (1d6+2 nonlethal damage)

Druid Spells Prepared (CL 5th; concentration +9)

3rdcall lightningD (DC 17), greater magic fang, poison (DC 17)
2ndflaming sphere (DC 16), fog cloudD, gust of wind (DC 16), heat metal (DC 16)
1stentangle (DC 15), faerie fire, obscuring mistD, produce flame, shillelagh
0 (at will)detect magic, flare (DC 14), guidance, stabilize
D Domain spell; Domain Weather

TACTICS

Before Combat Once alerted by the guards in area E7, Cybrisa casts greater magic fang and shillelagh, and drinks her potion of barkskin.

During Combat Cybrisa casts entangle on the first round of combat, then uses her scroll of summon nature’s ally III to summon 1d3 wolves to attack opponents. She tries to avoid melee combat, casting call lighting on entangled foes.

Morale If reduced to fewer than 25 hit points, Cybrisa uses wild shape to change into an eagle and fly away.

Base Statistics Without her spells and potion, Cybrisa’s statistics are AC 19, touch 12, flat-footed 17; Melee mwk darkwood club
+7 (1d6+3), bite +2 (1d6+1 plus trip and curse of lycanthropy)

STATISTICS

Str 17, Dex 15, Con 17, Int 12, Wis 19, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (bite)
Skills Heal +12, Knowledge (geography) +9, Knowledge (nature) +11, Perception +12, Spellcraft +9, Survival +14
Languages Common, Druidic, Varisian
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), nature bond (Weather domain), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear potion of barkskin, potion of cure serious wounds, potion of lesser restoration, scroll of summon nature’s ally III; Other Gear +1 leather armor, masterwork darkwood club, wooden holy symbol, spell component pouch, 235 gp

SPECIAL ABILITIES

Change Shape (Su)

Cybrisa has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Cybrisa can shift to any of her three alternate forms as a move-equivalent action. If slain, she reverts to her humanoid form, but remains dead.

Curse of Lycanthropy (Su)

Cybrisa’ bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category, this ability has no effect.

Lycanthropic Empathy (Ex)

In any form, Cybrisa can communicate and empathize with wolves and dire wolves. She can use Diplomacy to alter such an animal‘s attitude, and when so doing gain a +4 racial bonus on the check.

Section 15: Copyright Notice
Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.