A vaguely humanoid creature of bubbling and oozing slime shambles toward you. Its drab green form sports no immediately recognizable characteristics other than the stumpy remains of what appear to be two wings emerging from its shoulders. Two semi-humanoid arms end in fists.
Slime zombie Gargoyle CR 4
Speed 30 ft.
Melee slam +10 (1d6+4)
Special Attacks infestation (DC 19)
Str 17, Dex 12, Con 18, Int 2, Wis 10, Cha 1
Base Atk +7; CMB +10; CMD 21
Feats Hover, Improved Initiative, Skill Focus (Fly)
Skills Perception +13
Languages telepathic bond
SQ death throes, mind link*
Any creature hit by the slime zombie gargoyle’s slam attack must succeed on a Fortitude save or be infested with olive slime. This infestation works as described in the olive slime entry. The save DC is Constitution-based.
Olive slime zombies have a telepathic bond with each other to a range of 100 feet if they were created by the same olive slime. This bond allows them rudimentary communication with one another.
A slime zombie is vulnerable to green slime. It takes 2d6 points of damage per round it touches green slime. If brought to 0 hit points, the slime zombie does not transform into a patch of olive slime.
The slime zombie gargoyle references mind link as a special quality but mind link is not an ability it gains from the slime zombie template. Therefore we assume it was intended to refer to the Telepathic Bond ability instead.
Environment temperate marshes and underground
Organization solitary, patch (2–5), or colony (6–20)
Section 15: Copyright Notice
Slime Zombie Gargoyle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.