Silverhide Ranger (hybrid form) CR 4
Speed 30 ft.
Melee bite +9 (1d8+5 plus trip and curse of lycanthropy), 2 claws +8 (1d4+4)
Special Attacks combat style (natural weapon), curse of lycanthropy, favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
Before Combat Once alerted to intruders in the temple, the Silverhides cast magic fang on their bite attacks.
During Combat The werewolves charge on the first round of combat, then attack with claws and bites, focusing their attacks on prone opponents.
Morale With nowhere to run to, the Silverhide rangers fight to the death.
Str 18, Dex 16, Con 17, Int 10, Wis 14, Cha 6
Base Atk +4; CMB +8; CMD 21
Feats Aspect of the Beast (claws of the beast), Endurance, Improved Initiative, Improved Natural Attack (bite), Power Attack
Skills Climb +11, Intimidate +5, Knowledge (local) +3, Knowledge (nature) +6, Perception +9 (+11 in forest), Stealth +10 (+12 in forest), Survival +9 (+11 in forest), Swim +9
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +2), hunter’s bond (companions), lycanthropic empathy (wolves and dire wolves), track +2, wild empathy +2
The Silverhide Ranger has three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. The Silverhide Ranger can shift to any of its three alternate forms as a move-equivalent action. If slain, he reverts to its humanoid form, but remains dead.
The Silverhide Ranger’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category, this ability has no effect.
In any form, the Silverhide Ranger can communicate and empathize with wolves and dire wolves. He can use Diplomacy to alter such an animal‘s attitude, and when so doing gain a +4 racial bonus on the check.