Ghoul Barbarian 3 CR 4
Male ghoul barbarian 3
CE Medium undead (augmented humanoid [human])
Init +2; Senses darkvision 60 ft.; Perception +10
Speed 40 ft.
Melee +1 bastard sword +10 (1d10+5/19-20), bite +6 (1d6+2 plus disease and paralysis), claw +6 (1d6+2 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect), rage (9 rounds), rage powers (no escape, strength surge)
Str 18, Dex 15, Con —, Int 13, Wis 14, Cha 12
Base Atk +4; CMB +8; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Multiattack, Power Attack, Weapon Focus (bastard sword)
Skills Acrobatics +10, Climb +12, Perception +10, Stealth +10, Survival +10
SQ rage power (), trap sense +1
The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
While raging, Hymmir has the following statistics:
AC 17, touch 10, flat-footed 17 (+5 armor, +2 Dex, +2 natural, -2 rage)
Melee +1 bastard sword +12 (1d10+7/19-20), bite +8 (1d6+3 plus disease and paralysis), claw +8 (1d6+3 plus paralysis)
Base Atk +4; CMB +10; CMD 22
Skills Climb +14
Pathfinder Module D4: Hungry Are the Dead, Copyright 2008, Paizo Publishing, LLC. Author: Tim Hitchcock.