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Human Ghost Aristocrat 4

Human Ghost Aristocrat 4 CR 4

XP 1,200
Female human ghost aristocrat 4
CG Medium undead (human, incorporeal)
Init +5; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 16, touch 16, flat-footed 15 (+5 deflection, +1 Dex)
hp 41 (4d8+20)
Fort +6, Ref +2, Will +4
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

OFFENSE

Speed fly 30 ft. (perfect)
Melee corrupting touch +4 (4d6; DC 17)

TACTICS

During Combat She hopes the PCs will aid her, and only attacks in self-defense – if the PCs do attack her, she mistakenly sees them as the same guards who locked her in this room 50 years ago. Shrieking in rage and reverting back to the hours before her death, she claws and bites at the PCs, inadvertently assaulting them with her corrupting touch.

Morale She cannot pursue foes beyond the confines of this room, but fights until destroyed otherwise. If the PCs leave and return later, she has forgotten their previous attack and attempts again to establish peaceful contact with them.

STATISTICS

Str –, Dex 12, Con –, Int 11, Wis 10, Cha 20
Base Atk +3; CMB +4; CMD 19
Feats Alertness, Improved Initiative, Skill Focus (Perception)
Skills Diplomacy +12, Fly +9, Knowledge (local) +7, Knowledge (nobility) +7, Perception +12, Perform (sing) +12, Sense Motive +9, Stealth +4
Languages Common, +1 additional

SPECIAL ABILITIES

Corrupting Touch (Su)

By passing part of its incorporeal body through a foe’s body as a standard action, she inflicts 4d6 damage. This damage is not negative energy – it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted.

Rejuvenation

Permanently putting her to rest requires the defeat of the five key spirits in her hometown – only then does she feel it is safe to abandon her post, for by this point she has accepted the fact that her husband’s spirit has left the place for good. If she is destroyed by her enemies, she returns in 2d4 days, but at that point she is the only haunt left, and the only way to bring her peace at this point is to bring peace to her husband’s ghost.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes