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Gnoll Mutant (Gnoll Fighter 2)

Patchy, matted fur covers this mutated, hyena-headed monster, and acidic green drool pours from its ravenous maw.

Gnoll Mutant CR 4

XP 1,200
Gnoll mana wasted mutant fighter 2
CE Medium aberration (augmented humanoid, gnoll)
Init +2; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +3 natural)
hp 32 (4 HD; 2d8+2d10+12)
Fort +9, Ref +2, Will +4; +1 vs. fear, +4 vs. mind-affecting effects
Defensive Abilities bravery +1; DR 5/cold iron; Immune disease, poison; SR 15

OFFENSE

Speed 30 ft.
Melee mwk longsword +7 (1d8+2/19–20), slam +5 (1d8+2 plus disease)

STATISTICS

Str 15, Dex 14, Con 17, Int 10, Wis 15, Cha 6
Base Atk +3; CMB +5; CMD 17
Feats Cleave, Iron Will, Power Attack, Weapon Focus (longsword)
Skills Perception +6, Stealth +8, Survival +7
Languages Gnoll
SQ deformed arm

Base Template

ECOLOGY

Environment warm plains or deserts
Organization solitary, pair, gang (3–9), or tribe (16–28 plus 1 lord of 5th level)
Treasure NPC gear (masterwork breastplate, masterwork longsword, other treasure)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.