Patchy, matted fur covers this mutated, hyena-headed monster, and acidic green drool pours from its ravenous maw.
Gnoll Mutant CR 4
AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +3 natural)
hp 32 (4 HD; 2d8+2d10+12)
Fort +9, Ref +2, Will +4; +1 vs. fear, +4 vs. mind-affecting effects
Defensive Abilities bravery +1; DR 5/cold iron; Immune disease, poison; SR 15
Str 15, Dex 14, Con 17, Int 10, Wis 15, Cha 6
Base Atk +3; CMB +5; CMD 17
Feats Cleave, Iron Will, Power Attack, Weapon Focus (longsword)
Skills Perception +6, Stealth +8, Survival +7
SQ deformed arm
Environment warm plains or deserts
Organization solitary, pair, gang (3–9), or tribe (16–28 plus 1 lord of 5th level)
Treasure NPC gear (masterwork breastplate, masterwork longsword, other treasure)
Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.