Frostgrave Looter (Half-Ogre Ice Troll)

This blue-skinned humanoid’s hulking figure is covered in patches of thick ice, and its jutting jaw dominates its monstrous face.

Frostgrave Looter CR 4

XP 1,200
Half-ogre ice troll
CE Large humanoid (cold, giant)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +9


AC 18, touch 13, flat-footed 14 (+4 Dex, +5 natural, –1 size); +2 vs. charge
hp 45 (6d8+18); regeneration 5 (acid or fire)
Fort +8, Ref +8, Will +2
Immune cold; Weaknesses light sensitivity, vulnerable to fire


Speed 30 ft.
Melee bite +8 (1d6+5), 2 claws +8 (1d4+5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+7)


Str 21, Dex 18, Con 16, Int 7, Wis 10, Cha 7
Base Atk +4; CMB +10; CMD 24 (28 vs. bull rush, 28 vs. overrun, 28 vs. trip)
Feats Intimidating Prowess, Lightning Reflexes, Skill Focus (Perception)
Skills Intimidate +9, Perception +9
Languages Giant
SQ deformities (light sensitive, thick feet*)


Born when the boreal ogre clans of the region began to take consorts from neighboring troll families, this new breed of giant is rejected and hunted by both its parent races. Most keep to the thanes’ tombs, plundering from the dead whatever coins and long-preserved meat they can find. But raids from both boreal ogres and ice trolls regularly force the looters out from the Frostgrave and down into settled valleys, making the creatures desperate for food, living space, and someone smaller than themselves to abuse. Now half-ogres threaten travelers and townsfolk. Frostgrave looters brazenly lope down from the mountains to raid settlements or waylay caravans, threatening the delicate balance of power between human subjects and their monstrous rulers.

Whether because of their desperation for food or bitter rejection of their ogre heritage, Frostgrave looters stand out for their willingness to feed on undead flesh.

While the boreal ogres of the region fight to control the burial site’s wights and zombies, looters feast on these fetid walking corpses, depriving the ogres of their undead minions, but suffering from the plagues that run rampant through the area as a result. Despite their legendary durability, few of these half-breeds appear healthy or live long past adulthood.

Small clans of these half-trolls thrive in the mountains and plains, overcoming their meager numbers through fearsome power and absolute lack of fear—every frostgrave looter is born to die, by their estimation.

Many travelers claim to have witnessed entire hillsides awash with blood from these creatures’ raids, but never with bodies left behind. Everything from these clashes is salvaged, though the looters’ frames and hands are generally too large and clumsy to use much of human equipment beyond decorative baubles.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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