This barnacle-encrusted walking corpse has malevolent, burning red eyes. Its dripping and tattered clothing appears to have at one time been of high quality.
Draugr Captain CR 4
AC 20, touch 14, flat-footed 16 (+2 armor, +4 Dex, +4 natural)
hp 39 (5 HD; 3d8+2d8+17)
Fort +4, Ref +8, Will +6
Defensive Abilities evasion; DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10
Speed 30 ft., swim 30 ft.
Melee mwk scimitar +12 (1d6+10/18–20 plus 1 negative level) or slam +10 (1d10+10 plus 1 negative level)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 5th; concentration +8)
Str 25, Dex 18, Con —, Int 14, Wis 16, Cha 17
Base Atk +3; CMB +10; CMD 24
Feats Combat Reflexes, Power Attack, Weapon Focus (scimitar)
Skills Acrobatics +12, Bluff +9, Climb +15, Intimidate +11, Perception +11, Profession (sailor) +11, Stealth +12, Swim +23
Languages Common (cannot speak)
SQ rogue talents (bleeding attack +1), trapfinding +1
Instead of causing nausea with a successful hit as an ordinary draugr does, draugr captains bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.
While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.
A draugr captain is a draugr with the advanced simple template. In addition to this, most draugr captains have additional class levels, usually as barbarians, fighters, or rogues. Draugr captains can also use obscuring mist as a spell-like ability (CL 5th, concentration +8) three times per day, and instead of causing nausea with a successful hit, they bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.
Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.