Gore stains this zombie’s tattered bridal gown, a grimly appropriate garment for the rotting corpse inside.
Zombie Lord CR 3
AC 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 Wis, +2 natural)
hp 30 (5d8+8)
Fort +3, Ref +6, Will +8; +2 vs. enchantments
Defensive Abilities evasion; channel resistance +4; DR 5/slashing; Immune undead traits
Str 17, Dex 16, Con —, Int 12, Wis 15, Cha 10
Base Atk +3; CMB +7; CMD 22
Feats Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Nimble Moves, Power Attack, Step Up, Stunning Fist, ToughnessB
Skills Acrobatics +11, Climb +11, Intimidate +8, Knowledge (religion) +6, Perception +10, Sense Motive +8, Stealth +11
Languages Abyssal, Common
SQ fast movement, maneuver training
Organization solitary, pair, or cult (3–6)
Treasure NPC gear
Zombie lords are the fleshy counterparts of skeletal champions—intelligent, cunning, and envious of creatures whose bodies aren’t rotting away. Despite their decaying flesh, they are not slow like common zombies, and can easily pursue fleeing prey. Zombie lords are more powerful than common zombies and retain their class levels.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.