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Dread Ghoul Human Expert 4


Dread Ghoul Human Expert 4 CR 3

XP 800
Male dread ghoul human expert 4
CE Medium undead (augmented humanoid)
Init +3; Senses darkvision 60 ft., scent; Perception +11

DEFENSE

AC 16, touch 14, flat-footed 12 (+3 Dex, +1 dodge, +2 natural)
hp 32 (4d8+8)
Fort +2, Ref +6, Will +6
Defensive Abilities channel resistance +2; Immune undead traits

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+4 plus paralysis), 2 claws +4 (1d3+4 plus paralysis)
Special Attacks command ghouls, create spawn, paralysis (1d4+1 rounds, DC 13)

STATISTICS

Str 12, Dex 17, Con —, Int 14, Wis 14, Cha 15
Base Atk +3; CMB +4; CMD 15
Feats Alertness, Dodge, Lightning Reflexes
Skills Climb +16, Craft (carpentry) +9, Diplomacy +8, Knowledge (engineering) +9, Knowledge (local) +9, Knowledge (nobility) +9, Perception +11, Survival +17, Swim +8
Languages Common, Halfling
Gear key

SPECIAL ABILITIES

Command Ghouls (Su)

A dread ghoul can automatically command all normal ghouls within 30 feet as a free action. Normal ghouls never attack a dread ghoul unless compelled.

Create Spawn (Su)

Any creature killed by a dread ghoul and lying undisturbed until the next midnight rises as a dread ghoul at that time. The new dread ghoul is not under the control of its creator. A protection from evil or gentle repose spell cast on the corpse prevents this.

Section 15: Copyright Notice – Pathfinder 2: The Skinsaw Murders

Pathfinder 2: The Skinsaw Murders. Copyright 2007, Paizo Publishing LLC. Author: Richard Pett.