Home >Bestiary >Unique Monsters >CR 3 >
Goblin Sharpshooter (Goblin Fighter 4)
Goblin fighter 4
NE Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +4
AC 22, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 natural, +1 size)
hp 34 (4d10+8)
Fort +7, Ref +7, Will +2; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, blessing of the goblin king, bravery +1
Speed 30 ft.
Melee masterwork shortsword +8 (1d4+2/19-20)
Ranged masterwork composite longbow +10* (1d6+8*/x3)
*+1 if the target is within 30 feet
During Combat Goblin sharpshooters like to attack from ambush and stay out of melee range. The sharpshooters make full use of their Deadly Aim feat, attempting to maximize their damage.
Morale If it looks like the PCs are going to close to melee range, the goblin sharpshooters will attempt to flee from the battle into and lose the PCs, using their stealth when able.