Dark Talon Hunter (Kobold Rogue 2/Fighter 1)

Dark Talon Hunter CR 3

XP 800

Male kobold rogue 2/fighter 1

LE Small humanoid (reptilian)

Init +7; Senses darkvision 60 ft.; Perception +8


AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)

hp 10 (3d6)

Fort +2, Ref +2, Will +5

Weakness light sensitivity


Speed 30 ft.
Melee dagger +4 (1d3 plus poison), flying talon +4 (1d4 plus poison)
Ranged javelin +4 (1d4 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with soul chain)
Special Attacks small centipede poison (injury, DC 11, 1/rd. for 4 rds., 1 Dex, 1 save)
Before Combat:
The dark talons attempt to hide from the PCs to achieve surprise, they take 10 on their Hide checks for a result of 21.
During Combat:
The dark talons conduct sneak attacks from their ledges for as long as any characters remain flat-footed. As long as they remain on those ledges they receive cover from attacks below and higher ground (+1 on attack rolls) against anyone in the corridor.
The dark talons fight to the death.


Str 10, Dex 16, Con 11, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +1 (+2 to trip or disarm with flying talon); CMD 14
Feats Exotic Weapon Proficiency (flying talon), Improved Initiative, Weapon Finesse
Skills Acrobatics +8, Climb +6, Craft (trapmaking) +7, Escape Artist +8, Perception +8, Profession (miner) +3, Stealth +9
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Draconic
SQ trapfinding
Combat Gear 2 doses of small centipede poison
Other Gear dagger, flying talon, 2 javelins, studded leather armor



Section 15: Copyright Notice

GameMastery Module D1: Crown of the Kobold King, Copyright 2007 Paizo Publishing, LLC. Author: Nicolas Logue.
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