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Metterak, The Dragon Prince (Elite Great Wyrm Red Dragon)

Metterak, the Dragon Prince CR 24

Great Wyrm Red Dragon
CE Colossal dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +38; Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)

DEFENSE

AC 39, touch 0, flat-footed 39 ( -2 Dex, +39 natural, -8 size)
hp 478 (29d12+261)
Fort +25, Ref +14, Will +24
DR 20/dragon bane; Immune fire, paralysis, sleep; Resist cold 30 (permanent); SR 33
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +37 (4d8+24/19 20), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (140 ft. cone or 280 ft. line, DC 33, 24d10 fire), by will alone, crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24), torrent of flames

Spell Like Abilities (CL 29th; concentration +35)

At willdetect magic, discern location, find the path, pyrotechnics (DC 18), suggestion (DC 19), wall of fire

Spells Known (CL 19th; concentration +25)

9th (4/day)time stop (x2)
8th (6/day)iron body, telekinetic sphere, sympathy
7th (6/day)limited wish, mass hold person, spell turning
6th (7/day)antimagic field, greater dispel magic, heal
5th (7/day)dispel good, greater command, true seeing, wall of force
4th (7/day)fire shield, greater invisibility, neutralize poison, stoneskin
3rd (7/day)dispel magic, displacement, haste, tongues
2nd (8/day)alter self, detect thoughts, misdirection, resist energy, see invisibility
1st (8/day)alarm, mage armor, magic missile, shield, true strike
0th (at will)arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic

STATISTICS

Str 43, Dex 6, Con 29, Int 22, Wis 23, Cha 22
Base Atk +29; CMB +53; CMD 61 (65 vs. trip)
Feats Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike, Wingover
Skills Appraise +38, Bluff +38, Diplomacy +38, Fly +14, Intimidate +38, Knowledge (arcana) +38, Knowledge (history) +38, Perception +38, Sense Motive +38, Spellcraft +38, Stealth +14, Use Magic Device +38
Languages Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Ignan, Orc

SPECIAL ABILITIES

Breath Expertise (Ex)

Metterak can begin his breath weapon from any square he could attack with his bite (any square within his 30 foot reach).

Breath Weapon (Su)

Metterak’s breath weapon is significantly longer than most dragons, and the damage it deals is half fire, half untyped, unholy energy against which energy resistance does not apply.

By Will Alone (Su)

As a near-deity, Metterak does not need to meet the components of spells (not even material components or foci), and is always considered to make any concentration check tied to spellcasting.

Fire Aura (Su)

Metterak is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon’s turn.

Great Terror (Su)

As a near god, Metterak is significantly more frightening than a “typical” Colossal Great Wyrm Red Dragon. Characters are not immune to his frightful presence for 24 hours until they have made 2 successful Will saves against it.

Incinerate (Su)

Metterak can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (DC 33). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su)

Metterak can control any fire spell within 120 feet as a standard action. This ability allows him to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. Metterak can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

Metterak can use his breath weapon to melt rock at a range of 100 feet, affecting a 60 foot radius. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 15 Reflex save. Those who fail their saves are buried.

Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.

The typical avalanche has a width of 1d6 × 100 feet, from one edge of the slide zone to the opposite edge. The bury zone in the center of the avalanche is half as wide as the avalanche’s full width.

To determine the precise location of characters in the path of an avalanche, roll 1d6 × 20; the result is the number of feet from the center of the path taken by the bury zone to the center of the party’s location. Avalanches of snow and ice advance at a speed of 500 feet per round, while rock and soil avalanches travel at a speed of 250 feet per round.

Torrent of Flames (Su)

Whenever Metterak uses his breath weapon, he may choose as a swift action to use the massive torrent of flames to push foes directly away from him. This acts as a bull rush (using his normal CMB) against every target within the area of the breath weapon, except it does not provoke an attack of opportunity, Metterak automatically pushes foes the maximum distance without moving himself, and Metterak cannot be pushed back or knocked prone as a result of a failed attempt.

Smoke Vision (Ex)

Metterak can see perfectly in smoky conditions (such as those created by pyrotechnics).

ECOLOGY

Environment warm mountain
Organization solitary
Treasure triple

Section 15: Copyright Notice

Dungeonaday.com: Dragon’s Delve Level 20: Metterak, the Dragon Prince. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens